Add v1.0.3.1
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82
Cpp2IL/Assembly-CSharp/GameSaveVer46.cs
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82
Cpp2IL/Assembly-CSharp/GameSaveVer46.cs
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using System;
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using Cpp2IlInjected;
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// Token: 0x0200012E RID: 302
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[Token(Token = "0x200012E")]
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public class GameSaveVer46
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{
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// Token: 0x06000F2E RID: 3886 RVA: 0x000240A8 File Offset: 0x000222A8
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[Token(Token = "0x6000F2E")]
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[Address(RVA = "0x549D60", Offset = "0x548B60", VA = "0x180549D60")]
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public GameSave UpgradeVersion()
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{
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GameSave gameSave = new GameSave();
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gameSave.dataVersion = (int)((ulong)46L);
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GameSaveBasicDataVer46 gameSaveBasicDataVer = this.basic;
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GameSaveBasicData gameSaveBasicData = new GameSaveBasicData();
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int dataIndex = gameSaveBasicDataVer.dataIndex;
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gameSaveBasicData.dataIndex = dataIndex;
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GameDifficulty difficulty = gameSaveBasicDataVer.difficulty;
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gameSaveBasicData.difficulty = difficulty;
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GameStage stage = gameSaveBasicDataVer.stage;
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gameSaveBasicData.stage = stage;
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int savePoint = gameSaveBasicDataVer.savePoint;
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gameSaveBasicData.savePoint = savePoint;
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int num = 0;
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bool showTeleportMenu = gameSaveBasicDataVer.showTeleportMenu;
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gameSaveBasicData.showTeleportMenu = showTeleportMenu;
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long timeStamp = gameSaveBasicDataVer.timeStamp;
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gameSaveBasicData.timeStamp = timeStamp;
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ulong playedSeconds = gameSaveBasicDataVer.playedSeconds;
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if (playedSeconds == (ulong)0L)
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{
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ulong gamingTime = gameSaveBasicDataVer.gamingTime;
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}
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gameSaveBasicData.gamingTime = playedSeconds;
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int gameBeatingCounter = gameSaveBasicDataVer.gameBeatingCounter;
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int gameClearedTimes = gameSaveBasicDataVer.gameClearedTimes;
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gameSaveBasicData.gameCleared = num;
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gameSave.basic = gameSaveBasicData;
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PlayerStatsData playerStatsData = this.stats;
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gameSave.stats = playerStatsData;
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GamePropertyData gamePropertyData = this.props;
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gameSave.props = gamePropertyData;
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StageFlagData stageFlagData = this.flags;
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gameSave.flags = stageFlagData;
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TutorialTipData tutorialTipData = this.tips;
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gameSave.tips = tutorialTipData;
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return gameSave;
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}
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// Token: 0x06000F2F RID: 3887 RVA: 0x000241B8 File Offset: 0x000223B8
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[Token(Token = "0x6000F2F")]
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[Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")]
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public GameSaveVer46()
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{
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}
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// Token: 0x04001A21 RID: 6689
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4001A21")]
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public GameSaveBasicDataVer46 basic;
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// Token: 0x04001A22 RID: 6690
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001A22")]
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public PlayerStatsData stats;
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// Token: 0x04001A23 RID: 6691
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001A23")]
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public GamePropertyData props;
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// Token: 0x04001A24 RID: 6692
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001A24")]
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public StageFlagData flags;
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// Token: 0x04001A25 RID: 6693
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4001A25")]
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public TutorialTipData tips;
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}
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