Add v1.0.3.1
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35
Cpp2IL/Assembly-CSharp/GameSpatialHashSettings.cs
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35
Cpp2IL/Assembly-CSharp/GameSpatialHashSettings.cs
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@@ -0,0 +1,35 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001F2 RID: 498
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[Token(Token = "0x20001F2")]
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[CreateAssetMenu]
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public class GameSpatialHashSettings : ScriptableObject
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{
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// Token: 0x170000C6 RID: 198
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// (get) Token: 0x06001404 RID: 5124 RVA: 0x0002DA98 File Offset: 0x0002BC98
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[Token(Token = "0x170000C6")]
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public SpatialHashGridDataMap GridDataMap
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{
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[Token(Token = "0x6001404")]
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[Address(RVA = "0x2B4380", Offset = "0x2B3180", VA = "0x1802B4380")]
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get
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{
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return this.gridDataMap;
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}
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}
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// Token: 0x06001405 RID: 5125 RVA: 0x0002DAAC File Offset: 0x0002BCAC
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[Token(Token = "0x6001405")]
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[Address(RVA = "0x3DABA0", Offset = "0x3D99A0", VA = "0x1803DABA0")]
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public GameSpatialHashSettings()
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{
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}
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// Token: 0x04001F22 RID: 7970
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001F22")]
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[SerializeField]
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private SpatialHashGridDataMap gridDataMap;
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}
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