Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameSpatialHashSettings.cs
2023-09-06 22:00:49 +02:00

36 lines
900 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001F2 RID: 498
[Token(Token = "0x20001F2")]
[CreateAssetMenu]
public class GameSpatialHashSettings : ScriptableObject
{
// Token: 0x170000C6 RID: 198
// (get) Token: 0x06001404 RID: 5124 RVA: 0x0002DA98 File Offset: 0x0002BC98
[Token(Token = "0x170000C6")]
public SpatialHashGridDataMap GridDataMap
{
[Token(Token = "0x6001404")]
[Address(RVA = "0x2B4380", Offset = "0x2B3180", VA = "0x1802B4380")]
get
{
return this.gridDataMap;
}
}
// Token: 0x06001405 RID: 5125 RVA: 0x0002DAAC File Offset: 0x0002BCAC
[Token(Token = "0x6001405")]
[Address(RVA = "0x3DABA0", Offset = "0x3D99A0", VA = "0x1803DABA0")]
public GameSpatialHashSettings()
{
}
// Token: 0x04001F22 RID: 7970
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001F22")]
[SerializeField]
private SpatialHashGridDataMap gridDataMap;
}