Add v1.0.3.1
This commit is contained in:
502
Cpp2IL/Assembly-CSharp/GhostDEffectPlay.cs
Normal file
502
Cpp2IL/Assembly-CSharp/GhostDEffectPlay.cs
Normal file
@@ -0,0 +1,502 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000D9 RID: 217
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[Token(Token = "0x20000D9")]
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public class GhostDEffectPlay : MonoBehaviour
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{
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// Token: 0x06000BDE RID: 3038 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BDE")]
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[Address(RVA = "0x1509F40", Offset = "0x1508D40", VA = "0x181509F40")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BDF RID: 3039 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BDF")]
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[Address(RVA = "0x150BB30", Offset = "0x150A930", VA = "0x18150BB30")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BE0 RID: 3040 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BE0")]
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[Address(RVA = "0x1509E00", Offset = "0x1508C00", VA = "0x181509E00")]
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public void CreateEnemy()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BE1 RID: 3041 RVA: 0x0001CD94 File Offset: 0x0001AF94
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[Token(Token = "0x6000BE1")]
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[Address(RVA = "0x150B5F0", Offset = "0x150A3F0", VA = "0x18150B5F0")]
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public void RemoveEnemy()
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{
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this.g_BodyEffect.Stop(true);
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this.g_DeathEffect.Stop(true);
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}
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// Token: 0x06000BE2 RID: 3042 RVA: 0x0001CDC0 File Offset: 0x0001AFC0
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[Token(Token = "0x6000BE2")]
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[Address(RVA = "0x150B630", Offset = "0x150A430", VA = "0x18150B630")]
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public void SetFeelPlayer(bool bFeel)
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{
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this.g_bFeelPlayer = bFeel;
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}
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// Token: 0x06000BE3 RID: 3043 RVA: 0x0001CDD4 File Offset: 0x0001AFD4
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[Token(Token = "0x6000BE3")]
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[Address(RVA = "0x150B0D0", Offset = "0x1509ED0", VA = "0x18150B0D0")]
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public void PlayEffectDead()
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{
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this.g_bDead = true;
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this.g_EffCharge.Stop(3f);
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}
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// Token: 0x06000BE4 RID: 3044 RVA: 0x0001CE00 File Offset: 0x0001B000
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[Token(Token = "0x6000BE4")]
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[Address(RVA = "0x150B110", Offset = "0x1509F10", VA = "0x18150B110")]
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public void PlayEffectDestory()
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{
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this.g_BodyEffect.Stop(true);
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this.g_DeathEffect.Play(true);
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}
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// Token: 0x06000BE5 RID: 3045 RVA: 0x0001CE2C File Offset: 0x0001B02C
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[Token(Token = "0x6000BE5")]
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[Address(RVA = "0x14FF620", Offset = "0x14FE420", VA = "0x1814FF620")]
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public void PlayEffectCharge()
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{
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GameObject gameObject = this.g_EffCharge.NewUse(true);
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}
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// Token: 0x06000BE6 RID: 3046 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BE6")]
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[Address(RVA = "0x150B150", Offset = "0x1509F50", VA = "0x18150B150")]
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public void PlayEffectShot(Vector3 v3Target)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BE7 RID: 3047 RVA: 0x0001CE4C File Offset: 0x0001B04C
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[Token(Token = "0x6000BE7")]
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[Address(RVA = "0x150B050", Offset = "0x1509E50", VA = "0x18150B050")]
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public void PlayEffLightningAttack()
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{
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this.g_SELightningAttack.PlayRandom(1f, 1f);
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this.g_EffCharge.Stop(3f);
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EffectPool effectPool = this.g_EffLightningAttack;
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if (effectPool != 0)
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{
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GameObject gameObject = effectPool.NewUse(true);
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this.g_bLightningAttack = true;
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this.g_fLightningAttackFrequencyVal = 0f;
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}
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}
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// Token: 0x06000BE8 RID: 3048 RVA: 0x0001CEAC File Offset: 0x0001B0AC
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[Token(Token = "0x6000BE8")]
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[Address(RVA = "0x150B7C0", Offset = "0x150A5C0", VA = "0x18150B7C0")]
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public void StopEffLightningAttack()
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{
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EffectPool effectPool = this.g_EffLightningAttack;
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if (effectPool != 0)
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{
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effectPool.Stop(3f);
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this.g_bLightningAttack = false;
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}
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}
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// Token: 0x06000BE9 RID: 3049 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BE9")]
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[Address(RVA = "0x150AE50", Offset = "0x1509C50", VA = "0x18150AE50")]
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public void PlayEffAttackFireDash()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BEA RID: 3050 RVA: 0x0001CED8 File Offset: 0x0001B0D8
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[Token(Token = "0x6000BEA")]
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[Address(RVA = "0x150B780", Offset = "0x150A580", VA = "0x18150B780")]
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public void StopEffAttackFireDash()
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{
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EffectPool effectPool = this.g_EffAttackFireDash;
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if (effectPool != 0)
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{
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effectPool.Stop(3f);
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this.g_bFireDashAttack = false;
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}
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}
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// Token: 0x06000BEB RID: 3051 RVA: 0x0001CF04 File Offset: 0x0001B104
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[Token(Token = "0x6000BEB")]
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[Address(RVA = "0x150B700", Offset = "0x150A500", VA = "0x18150B700")]
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public void StopAllEffect()
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{
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this.g_EffCharge.Stop(3f);
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EffectPool effectPool = this.g_EffLightningAttack;
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if (effectPool != 0)
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{
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effectPool.Stop(3f);
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this.g_bLightningAttack = false;
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}
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EffectPool effectPool2 = this.g_EffAttackFireDash;
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if (effectPool2 != 0)
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{
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effectPool2.Stop(3f);
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this.g_bFireDashAttack = false;
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}
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}
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// Token: 0x06000BEC RID: 3052 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BEC")]
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[Address(RVA = "0x150B640", Offset = "0x150A440", VA = "0x18150B640")]
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public void SetHit()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BED RID: 3053 RVA: 0x0001CF64 File Offset: 0x0001B164
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[Token(Token = "0x6000BED")]
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[Address(RVA = "0x150B4D0", Offset = "0x150A2D0", VA = "0x18150B4D0")]
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public void PlaySEDestory()
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{
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this.g_SEDestory.gameObject.SetActive(true);
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this.g_SEDestory.PlayRandom(1f, 1f);
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}
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// Token: 0x06000BEE RID: 3054 RVA: 0x0001CFA0 File Offset: 0x0001B1A0
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[Token(Token = "0x6000BEE")]
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[Address(RVA = "0x150B530", Offset = "0x150A330", VA = "0x18150B530")]
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public void PlaySEMove()
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{
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SoundEffect soundEffect = this.g_SEMove;
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int num = 0;
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if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
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{
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SoundEffect soundEffect2 = this.g_SEMove;
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float num2 = this.g_fSEMoveVolume;
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soundEffect2.PlayRandom(num2, num2);
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}
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}
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// Token: 0x06000BEF RID: 3055 RVA: 0x0001CFF0 File Offset: 0x0001B1F0
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[Token(Token = "0x6000BEF")]
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[Address(RVA = "0x150B6B0", Offset = "0x150A4B0", VA = "0x18150B6B0")]
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public void SetSeMoveVolume(float fVolume)
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{
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this.g_fSEMoveVolume = fVolume;
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}
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// Token: 0x06000BF0 RID: 3056 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BF0")]
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[Address(RVA = "0x150AEE0", Offset = "0x1509CE0", VA = "0x18150AEE0")]
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public void PlayEffAttackTips()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BF1 RID: 3057 RVA: 0x0001D004 File Offset: 0x0001B204
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[Token(Token = "0x6000BF1")]
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[Address(RVA = "0x150B6C0", Offset = "0x150A4C0", VA = "0x18150B6C0")]
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public void SetTimeScale(float fScale)
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{
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Common.SetEffectTimeScale(this.g_BodyEffect, fScale);
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Common.SetEffectTimeScale(this.g_DeathEffect, fScale);
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}
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// Token: 0x06000BF2 RID: 3058 RVA: 0x0001D02C File Offset: 0x0001B22C
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[Token(Token = "0x6000BF2")]
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[Address(RVA = "0x150C8C0", Offset = "0x150B6C0", VA = "0x18150C8C0")]
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public GhostDEffectPlay()
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{
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}
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// Token: 0x04001431 RID: 5169
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001431")]
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private WizardGirlManage g_WGM;
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// Token: 0x04001432 RID: 5170
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001432")]
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[SerializeField]
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private string effectChargeObjectPath;
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// Token: 0x04001433 RID: 5171
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001433")]
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[SerializeField]
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private string effectShotObjectPath;
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// Token: 0x04001434 RID: 5172
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4001434")]
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[SerializeField]
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private string effectBulletObjectPath;
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// Token: 0x04001435 RID: 5173
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001435")]
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[SerializeField]
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private string effectCollisionObjectPath;
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// Token: 0x04001436 RID: 5174
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001436")]
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[SerializeField]
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private string effectPlayerCollisionObjectPath;
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// Token: 0x04001437 RID: 5175
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001437")]
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[SerializeField]
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private string effLightningAttackPath;
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// Token: 0x04001438 RID: 5176
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001438")]
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[SerializeField]
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private string effLightningAttackCollisionPath;
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// Token: 0x04001439 RID: 5177
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001439")]
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[SerializeField]
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private string effAttackFireDashPath;
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// Token: 0x0400143A RID: 5178
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x400143A")]
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[SerializeField]
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private string effAttackFireDashCollisionPath;
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// Token: 0x0400143B RID: 5179
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x400143B")]
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[SerializeField]
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private string effAttackTipsPath;
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// Token: 0x0400143C RID: 5180
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x400143C")]
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[SerializeField]
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private string sEMoveObjectPath;
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// Token: 0x0400143D RID: 5181
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x400143D")]
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[SerializeField]
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private string sEDestoryObjectPath;
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// Token: 0x0400143E RID: 5182
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x400143E")]
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[SerializeField]
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private string sEBulletCollisionObjectPath;
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// Token: 0x0400143F RID: 5183
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||||
[FieldOffset(Offset = "0x88")]
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||||
[Token(Token = "0x400143F")]
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[SerializeField]
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private string sEBulletPlayerCollisionObjectPath;
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// Token: 0x04001440 RID: 5184
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||||
[FieldOffset(Offset = "0x90")]
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||||
[Token(Token = "0x4001440")]
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||||
[SerializeField]
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||||
private string sELightningAttackPath;
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||||
|
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// Token: 0x04001441 RID: 5185
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||||
[FieldOffset(Offset = "0x98")]
|
||||
[Token(Token = "0x4001441")]
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||||
[SerializeField]
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||||
private string sELightningAttackCollisionPath;
|
||||
|
||||
// Token: 0x04001442 RID: 5186
|
||||
[FieldOffset(Offset = "0xA0")]
|
||||
[Token(Token = "0x4001442")]
|
||||
[SerializeField]
|
||||
private string sEAttackTipsPath;
|
||||
|
||||
// Token: 0x04001443 RID: 5187
|
||||
[FieldOffset(Offset = "0xA8")]
|
||||
[Token(Token = "0x4001443")]
|
||||
private EffectPool g_EffCharge;
|
||||
|
||||
// Token: 0x04001444 RID: 5188
|
||||
[FieldOffset(Offset = "0xB0")]
|
||||
[Token(Token = "0x4001444")]
|
||||
private EffectPool g_EffShot;
|
||||
|
||||
// Token: 0x04001445 RID: 5189
|
||||
[FieldOffset(Offset = "0xB8")]
|
||||
[Token(Token = "0x4001445")]
|
||||
private EffectPool g_EffBullet;
|
||||
|
||||
// Token: 0x04001446 RID: 5190
|
||||
[FieldOffset(Offset = "0xC0")]
|
||||
[Token(Token = "0x4001446")]
|
||||
private EffectPool g_EffCollision;
|
||||
|
||||
// Token: 0x04001447 RID: 5191
|
||||
[FieldOffset(Offset = "0xC8")]
|
||||
[Token(Token = "0x4001447")]
|
||||
private EffectPool g_EffPlayerCollision;
|
||||
|
||||
// Token: 0x04001448 RID: 5192
|
||||
[FieldOffset(Offset = "0xD0")]
|
||||
[Token(Token = "0x4001448")]
|
||||
private EffectPool g_EffLightningAttack;
|
||||
|
||||
// Token: 0x04001449 RID: 5193
|
||||
[FieldOffset(Offset = "0xD8")]
|
||||
[Token(Token = "0x4001449")]
|
||||
private EffectPool g_EffLightningAttackCollision;
|
||||
|
||||
// Token: 0x0400144A RID: 5194
|
||||
[FieldOffset(Offset = "0xE0")]
|
||||
[Token(Token = "0x400144A")]
|
||||
private EffectPool g_EffAttackFireDash;
|
||||
|
||||
// Token: 0x0400144B RID: 5195
|
||||
[FieldOffset(Offset = "0xE8")]
|
||||
[Token(Token = "0x400144B")]
|
||||
private EffectPool g_EffAttackFireDashCollision;
|
||||
|
||||
// Token: 0x0400144C RID: 5196
|
||||
[FieldOffset(Offset = "0xF0")]
|
||||
[Token(Token = "0x400144C")]
|
||||
private EffectPool g_EffAttackTips;
|
||||
|
||||
// Token: 0x0400144D RID: 5197
|
||||
[FieldOffset(Offset = "0xF8")]
|
||||
[Token(Token = "0x400144D")]
|
||||
private SoundEffect g_SEMove;
|
||||
|
||||
// Token: 0x0400144E RID: 5198
|
||||
[FieldOffset(Offset = "0x100")]
|
||||
[Token(Token = "0x400144E")]
|
||||
private SoundEffect g_SEDestory;
|
||||
|
||||
// Token: 0x0400144F RID: 5199
|
||||
[FieldOffset(Offset = "0x108")]
|
||||
[Token(Token = "0x400144F")]
|
||||
private SoundEffect g_SELightningAttack;
|
||||
|
||||
// Token: 0x04001450 RID: 5200
|
||||
[FieldOffset(Offset = "0x110")]
|
||||
[Token(Token = "0x4001450")]
|
||||
private SoundEffect g_SEAttackTips;
|
||||
|
||||
// Token: 0x04001451 RID: 5201
|
||||
[FieldOffset(Offset = "0x118")]
|
||||
[Token(Token = "0x4001451")]
|
||||
private SoundEffectPool g_SEBulletCollision;
|
||||
|
||||
// Token: 0x04001452 RID: 5202
|
||||
[FieldOffset(Offset = "0x120")]
|
||||
[Token(Token = "0x4001452")]
|
||||
private SoundEffectPool g_SEBulletPlayerCollision;
|
||||
|
||||
// Token: 0x04001453 RID: 5203
|
||||
[FieldOffset(Offset = "0x128")]
|
||||
[Token(Token = "0x4001453")]
|
||||
private SoundEffectPool g_SEPLightningAttackCollision;
|
||||
|
||||
// Token: 0x04001454 RID: 5204
|
||||
[FieldOffset(Offset = "0x130")]
|
||||
[Token(Token = "0x4001454")]
|
||||
private float g_fSEMoveVolume;
|
||||
|
||||
// Token: 0x04001455 RID: 5205
|
||||
[FieldOffset(Offset = "0x138")]
|
||||
[Token(Token = "0x4001455")]
|
||||
private Material g_Mat;
|
||||
|
||||
// Token: 0x04001456 RID: 5206
|
||||
[FieldOffset(Offset = "0x140")]
|
||||
[Token(Token = "0x4001456")]
|
||||
private Color g_EyeColor;
|
||||
|
||||
// Token: 0x04001457 RID: 5207
|
||||
[FieldOffset(Offset = "0x150")]
|
||||
[Token(Token = "0x4001457")]
|
||||
private Color g_BodyColor;
|
||||
|
||||
// Token: 0x04001458 RID: 5208
|
||||
[FieldOffset(Offset = "0x160")]
|
||||
[Token(Token = "0x4001458")]
|
||||
private Color g_DefaultColor;
|
||||
|
||||
// Token: 0x04001459 RID: 5209
|
||||
[FieldOffset(Offset = "0x170")]
|
||||
[Token(Token = "0x4001459")]
|
||||
private bool g_bFeelPlayer;
|
||||
|
||||
// Token: 0x0400145A RID: 5210
|
||||
[FieldOffset(Offset = "0x171")]
|
||||
[Token(Token = "0x400145A")]
|
||||
private bool g_bDead;
|
||||
|
||||
// Token: 0x0400145B RID: 5211
|
||||
[FieldOffset(Offset = "0x178")]
|
||||
[Token(Token = "0x400145B")]
|
||||
private ParticleSystem g_BodyEffect;
|
||||
|
||||
// Token: 0x0400145C RID: 5212
|
||||
[FieldOffset(Offset = "0x180")]
|
||||
[Token(Token = "0x400145C")]
|
||||
private ParticleSystem g_DeathEffect;
|
||||
|
||||
// Token: 0x0400145D RID: 5213
|
||||
[FieldOffset(Offset = "0x188")]
|
||||
[Token(Token = "0x400145D")]
|
||||
private int g_iBulletNum = (int)((ulong)10L);
|
||||
|
||||
// Token: 0x0400145E RID: 5214
|
||||
[FieldOffset(Offset = "0x190")]
|
||||
[Token(Token = "0x400145E")]
|
||||
private Transform g_ShotPoint;
|
||||
|
||||
// Token: 0x0400145F RID: 5215
|
||||
[FieldOffset(Offset = "0x198")]
|
||||
[Token(Token = "0x400145F")]
|
||||
public AttackData AD_LightningAttack;
|
||||
|
||||
// Token: 0x04001460 RID: 5216
|
||||
[FieldOffset(Offset = "0x1A0")]
|
||||
[Token(Token = "0x4001460")]
|
||||
public AttackData AD_FireDashAttack;
|
||||
|
||||
// Token: 0x04001461 RID: 5217
|
||||
[FieldOffset(Offset = "0x1A8")]
|
||||
[Token(Token = "0x4001461")]
|
||||
private bool g_bLightningAttack;
|
||||
|
||||
// Token: 0x04001462 RID: 5218
|
||||
[Token(Token = "0x4001462")]
|
||||
private const float g_fLightningAttackRadius = 6.75f;
|
||||
|
||||
// Token: 0x04001463 RID: 5219
|
||||
[Token(Token = "0x4001463")]
|
||||
private const float g_fLightningAttackFrequency = 0.18f;
|
||||
|
||||
// Token: 0x04001464 RID: 5220
|
||||
[FieldOffset(Offset = "0x1AC")]
|
||||
[Token(Token = "0x4001464")]
|
||||
private float g_fLightningAttackFrequencyVal;
|
||||
|
||||
// Token: 0x04001465 RID: 5221
|
||||
[FieldOffset(Offset = "0x1B0")]
|
||||
[Token(Token = "0x4001465")]
|
||||
private bool g_bFireDashAttack;
|
||||
|
||||
// Token: 0x04001466 RID: 5222
|
||||
[FieldOffset(Offset = "0x1B4")]
|
||||
[Token(Token = "0x4001466")]
|
||||
private Vector3 g_v3BePoint;
|
||||
}
|
||||
Reference in New Issue
Block a user