Add v1.0.3.1
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63
Cpp2IL/Assembly-CSharp/ICharacterController.cs
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63
Cpp2IL/Assembly-CSharp/ICharacterController.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000149 RID: 329
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[Token(Token = "0x2000149")]
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public interface ICharacterController
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{
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// Token: 0x060010F5 RID: 4341
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[Token(Token = "0x60010F5")]
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[Address(Slot = "0")]
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void Move(Vector2 movement);
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// Token: 0x060010F6 RID: 4342
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[Token(Token = "0x60010F6")]
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[Address(Slot = "1")]
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void Walk(bool onHolding);
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// Token: 0x060010F7 RID: 4343
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[Token(Token = "0x60010F7")]
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[Address(Slot = "2")]
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void Dash(bool onHolding);
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// Token: 0x060010F8 RID: 4344
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[Token(Token = "0x60010F8")]
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[Address(Slot = "3")]
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void Jump();
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// Token: 0x060010F9 RID: 4345
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[Token(Token = "0x60010F9")]
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[Address(Slot = "4")]
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void Dodge();
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// Token: 0x060010FA RID: 4346
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[Token(Token = "0x60010FA")]
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[Address(Slot = "5")]
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void Interact();
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// Token: 0x060010FB RID: 4347
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[Token(Token = "0x60010FB")]
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[Address(Slot = "6")]
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void Attack();
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// Token: 0x060010FC RID: 4348
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[Token(Token = "0x60010FC")]
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[Address(Slot = "7")]
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void Chant();
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// Token: 0x060010FD RID: 4349
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[Token(Token = "0x60010FD")]
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[Address(Slot = "8")]
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void Aim(bool onHolding);
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// Token: 0x060010FE RID: 4350
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[Token(Token = "0x60010FE")]
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[Address(Slot = "9")]
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void Shoot(bool onHolding);
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// Token: 0x060010FF RID: 4351
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[Token(Token = "0x60010FF")]
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[Address(Slot = "10")]
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void SwitchCameraMode();
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}
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