Files
NobetaSource/Cpp2IL/Assembly-CSharp/ICharacterController.cs
2023-09-06 22:00:49 +02:00

64 lines
1.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000149 RID: 329
[Token(Token = "0x2000149")]
public interface ICharacterController
{
// Token: 0x060010F5 RID: 4341
[Token(Token = "0x60010F5")]
[Address(Slot = "0")]
void Move(Vector2 movement);
// Token: 0x060010F6 RID: 4342
[Token(Token = "0x60010F6")]
[Address(Slot = "1")]
void Walk(bool onHolding);
// Token: 0x060010F7 RID: 4343
[Token(Token = "0x60010F7")]
[Address(Slot = "2")]
void Dash(bool onHolding);
// Token: 0x060010F8 RID: 4344
[Token(Token = "0x60010F8")]
[Address(Slot = "3")]
void Jump();
// Token: 0x060010F9 RID: 4345
[Token(Token = "0x60010F9")]
[Address(Slot = "4")]
void Dodge();
// Token: 0x060010FA RID: 4346
[Token(Token = "0x60010FA")]
[Address(Slot = "5")]
void Interact();
// Token: 0x060010FB RID: 4347
[Token(Token = "0x60010FB")]
[Address(Slot = "6")]
void Attack();
// Token: 0x060010FC RID: 4348
[Token(Token = "0x60010FC")]
[Address(Slot = "7")]
void Chant();
// Token: 0x060010FD RID: 4349
[Token(Token = "0x60010FD")]
[Address(Slot = "8")]
void Aim(bool onHolding);
// Token: 0x060010FE RID: 4350
[Token(Token = "0x60010FE")]
[Address(Slot = "9")]
void Shoot(bool onHolding);
// Token: 0x060010FF RID: 4351
[Token(Token = "0x60010FF")]
[Address(Slot = "10")]
void SwitchCameraMode();
}