Add v1.0.3.1
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51
Cpp2IL/Assembly-CSharp/IceChargeShotLightSet.cs
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51
Cpp2IL/Assembly-CSharp/IceChargeShotLightSet.cs
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@@ -0,0 +1,51 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000DD RID: 221
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[Token(Token = "0x20000DD")]
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public class IceChargeShotLightSet : MonoBehaviour
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{
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// Token: 0x06000C2D RID: 3117 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C2D")]
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[Address(RVA = "0x10D1590", Offset = "0x10D0390", VA = "0x1810D1590")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C2E RID: 3118 RVA: 0x0001D798 File Offset: 0x0001B998
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[Token(Token = "0x6000C2E")]
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[Address(RVA = "0x10D1510", Offset = "0x10D0310", VA = "0x1810D1510")]
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public void SetIntensity(float fIntensity)
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{
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Light light = this.g_Light;
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int num = 0;
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if (light != num)
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{
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this.g_fIntensity = fIntensity;
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}
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}
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// Token: 0x06000C2F RID: 3119 RVA: 0x0001D7C0 File Offset: 0x0001B9C0
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[Token(Token = "0x6000C2F")]
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[Address(RVA = "0x8D4180", Offset = "0x8D2F80", VA = "0x1808D4180")]
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public IceChargeShotLightSet()
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{
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}
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// Token: 0x040014F0 RID: 5360
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40014F0")]
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public Light g_Light;
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// Token: 0x040014F1 RID: 5361
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40014F1")]
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public float Attenuation = 1f;
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// Token: 0x040014F2 RID: 5362
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x40014F2")]
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private float g_fIntensity;
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}
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