Files
NobetaSource/Cpp2IL/Assembly-CSharp/IceChargeShotLightSet.cs
2023-09-06 22:00:49 +02:00

52 lines
1.4 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000DD RID: 221
[Token(Token = "0x20000DD")]
public class IceChargeShotLightSet : MonoBehaviour
{
// Token: 0x06000C2D RID: 3117 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C2D")]
[Address(RVA = "0x10D1590", Offset = "0x10D0390", VA = "0x1810D1590")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C2E RID: 3118 RVA: 0x0001D798 File Offset: 0x0001B998
[Token(Token = "0x6000C2E")]
[Address(RVA = "0x10D1510", Offset = "0x10D0310", VA = "0x1810D1510")]
public void SetIntensity(float fIntensity)
{
Light light = this.g_Light;
int num = 0;
if (light != num)
{
this.g_fIntensity = fIntensity;
}
}
// Token: 0x06000C2F RID: 3119 RVA: 0x0001D7C0 File Offset: 0x0001B9C0
[Token(Token = "0x6000C2F")]
[Address(RVA = "0x8D4180", Offset = "0x8D2F80", VA = "0x1808D4180")]
public IceChargeShotLightSet()
{
}
// Token: 0x040014F0 RID: 5360
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40014F0")]
public Light g_Light;
// Token: 0x040014F1 RID: 5361
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40014F1")]
public float Attenuation = 1f;
// Token: 0x040014F2 RID: 5362
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40014F2")]
private float g_fIntensity;
}