Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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@@ -0,0 +1,151 @@
using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000E2 RID: 226
[Token(Token = "0x20000E2")]
public class LightningFloorAim : MonoBehaviour
{
// Token: 0x1700003A RID: 58
// (get) Token: 0x06000C47 RID: 3143 RVA: 0x0001DB80 File Offset: 0x0001BD80
[Token(Token = "0x1700003A")]
private GameSave GameSave
{
[Token(Token = "0x6000C47")]
[Address(RVA = "0x3FA240", Offset = "0x3F9040", VA = "0x1803FA240")]
get
{
return Game.GameSave;
}
}
// Token: 0x06000C48 RID: 3144 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C48")]
[Address(RVA = "0x3F9A20", Offset = "0x3F8820", VA = "0x1803F9A20")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C49 RID: 3145 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C49")]
[Address(RVA = "0x3FA040", Offset = "0x3F8E40", VA = "0x1803FA040")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C4A RID: 3146 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C4A")]
[Address(RVA = "0x3F9C10", Offset = "0x3F8A10", VA = "0x1803F9C10")]
public void Open()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C4B RID: 3147 RVA: 0x0001DB94 File Offset: 0x0001BD94
[Token(Token = "0x6000C4B")]
[Address(RVA = "0x3F99A0", Offset = "0x3F87A0", VA = "0x1803F99A0")]
public void Close()
{
this.g_EffLv01.Stop(0.5f);
this.g_EffLv03.Stop(0.5f);
this.g_EffLv05.Stop(0.5f);
this.g_bEnable = false;
}
// Token: 0x06000C4C RID: 3148 RVA: 0x0001DBE0 File Offset: 0x0001BDE0
[Token(Token = "0x6000C4C")]
[Address(RVA = "0x3F9A10", Offset = "0x3F8810", VA = "0x1803F9A10")]
public bool GetEnable()
{
return this.g_bEnable;
}
// Token: 0x06000C4D RID: 3149 RVA: 0x0001DBF4 File Offset: 0x0001BDF4
[Token(Token = "0x6000C4D")]
[Address(RVA = "0x3F9FE0", Offset = "0x3F8DE0", VA = "0x1803F9FE0")]
public void SetTimeScale(float fTimeScale)
{
this.g_EffLv01.SetTimeScale(fTimeScale);
this.g_EffLv03.SetTimeScale(fTimeScale);
this.g_EffLv05.SetTimeScale(fTimeScale);
}
// Token: 0x06000C4E RID: 3150 RVA: 0x0001DC2C File Offset: 0x0001BE2C
[Token(Token = "0x6000C4E")]
[Address(RVA = "0x3FA220", Offset = "0x3F9020", VA = "0x1803FA220")]
public LightningFloorAim()
{
}
// Token: 0x0400153C RID: 5436
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400153C")]
public GameObject EffLv01Object;
// Token: 0x0400153D RID: 5437
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400153D")]
public GameObject EffLv03Object;
// Token: 0x0400153E RID: 5438
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400153E")]
public GameObject EffLv05Object;
// Token: 0x0400153F RID: 5439
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400153F")]
private EffectPool g_EffLv01;
// Token: 0x04001540 RID: 5440
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001540")]
private EffectPool g_EffLv03;
// Token: 0x04001541 RID: 5441
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001541")]
private EffectPool g_EffLv05;
// Token: 0x04001542 RID: 5442
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001542")]
private Transform g_Decal;
// Token: 0x04001543 RID: 5443
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001543")]
private float g_fDecalRotateSpeed = 10f;
// Token: 0x04001544 RID: 5444
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001544")]
private Material g_DecalMat;
// Token: 0x04001545 RID: 5445
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001545")]
private Color g_OriginalColor;
// Token: 0x04001546 RID: 5446
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001546")]
private Color g_Color;
// Token: 0x04001547 RID: 5447
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001547")]
private float g_fColorSpeed = 5f;
// Token: 0x04001548 RID: 5448
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x4001548")]
private bool g_bEnable;
// Token: 0x04001549 RID: 5449
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001549")]
private float g_fLife;
}