152 lines
4.1 KiB
C#
152 lines
4.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000E2 RID: 226
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[Token(Token = "0x20000E2")]
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public class LightningFloorAim : MonoBehaviour
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{
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// Token: 0x1700003A RID: 58
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// (get) Token: 0x06000C47 RID: 3143 RVA: 0x0001DB80 File Offset: 0x0001BD80
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[Token(Token = "0x1700003A")]
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private GameSave GameSave
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{
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[Token(Token = "0x6000C47")]
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[Address(RVA = "0x3FA240", Offset = "0x3F9040", VA = "0x1803FA240")]
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get
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{
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return Game.GameSave;
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}
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}
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// Token: 0x06000C48 RID: 3144 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C48")]
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[Address(RVA = "0x3F9A20", Offset = "0x3F8820", VA = "0x1803F9A20")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C49 RID: 3145 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C49")]
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[Address(RVA = "0x3FA040", Offset = "0x3F8E40", VA = "0x1803FA040")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C4A RID: 3146 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C4A")]
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[Address(RVA = "0x3F9C10", Offset = "0x3F8A10", VA = "0x1803F9C10")]
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public void Open()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C4B RID: 3147 RVA: 0x0001DB94 File Offset: 0x0001BD94
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[Token(Token = "0x6000C4B")]
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[Address(RVA = "0x3F99A0", Offset = "0x3F87A0", VA = "0x1803F99A0")]
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public void Close()
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{
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this.g_EffLv01.Stop(0.5f);
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this.g_EffLv03.Stop(0.5f);
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this.g_EffLv05.Stop(0.5f);
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this.g_bEnable = false;
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}
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// Token: 0x06000C4C RID: 3148 RVA: 0x0001DBE0 File Offset: 0x0001BDE0
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[Token(Token = "0x6000C4C")]
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[Address(RVA = "0x3F9A10", Offset = "0x3F8810", VA = "0x1803F9A10")]
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public bool GetEnable()
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{
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return this.g_bEnable;
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}
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// Token: 0x06000C4D RID: 3149 RVA: 0x0001DBF4 File Offset: 0x0001BDF4
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[Token(Token = "0x6000C4D")]
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[Address(RVA = "0x3F9FE0", Offset = "0x3F8DE0", VA = "0x1803F9FE0")]
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public void SetTimeScale(float fTimeScale)
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{
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this.g_EffLv01.SetTimeScale(fTimeScale);
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this.g_EffLv03.SetTimeScale(fTimeScale);
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this.g_EffLv05.SetTimeScale(fTimeScale);
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}
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// Token: 0x06000C4E RID: 3150 RVA: 0x0001DC2C File Offset: 0x0001BE2C
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[Token(Token = "0x6000C4E")]
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[Address(RVA = "0x3FA220", Offset = "0x3F9020", VA = "0x1803FA220")]
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public LightningFloorAim()
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{
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}
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// Token: 0x0400153C RID: 5436
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400153C")]
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public GameObject EffLv01Object;
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// Token: 0x0400153D RID: 5437
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400153D")]
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public GameObject EffLv03Object;
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// Token: 0x0400153E RID: 5438
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400153E")]
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public GameObject EffLv05Object;
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// Token: 0x0400153F RID: 5439
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400153F")]
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private EffectPool g_EffLv01;
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// Token: 0x04001540 RID: 5440
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001540")]
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private EffectPool g_EffLv03;
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// Token: 0x04001541 RID: 5441
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001541")]
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private EffectPool g_EffLv05;
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// Token: 0x04001542 RID: 5442
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001542")]
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private Transform g_Decal;
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// Token: 0x04001543 RID: 5443
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001543")]
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private float g_fDecalRotateSpeed = 10f;
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// Token: 0x04001544 RID: 5444
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001544")]
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private Material g_DecalMat;
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// Token: 0x04001545 RID: 5445
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001545")]
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private Color g_OriginalColor;
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// Token: 0x04001546 RID: 5446
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001546")]
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private Color g_Color;
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// Token: 0x04001547 RID: 5447
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4001547")]
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private float g_fColorSpeed = 5f;
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// Token: 0x04001548 RID: 5448
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[FieldOffset(Offset = "0x84")]
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[Token(Token = "0x4001548")]
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private bool g_bEnable;
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// Token: 0x04001549 RID: 5449
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4001549")]
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private float g_fLife;
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}
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