Add v1.0.3.1
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65
Cpp2IL/Assembly-CSharp/LocalizationData.cs
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65
Cpp2IL/Assembly-CSharp/LocalizationData.cs
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using System;
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using Cpp2IlInjected;
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// Token: 0x02000161 RID: 353
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[Token(Token = "0x2000161")]
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public class LocalizationData
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{
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// Token: 0x170000AD RID: 173
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// (get) Token: 0x060011C4 RID: 4548 RVA: 0x00028938 File Offset: 0x00026B38
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[Token(Token = "0x170000AD")]
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public GameTextData SystemText
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{
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[Token(Token = "0x60011C4")]
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[Address(RVA = "0x2B4010", Offset = "0x2B2E10", VA = "0x1802B4010")]
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get
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{
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return this.systemText;
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}
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}
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// Token: 0x170000AE RID: 174
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// (get) Token: 0x060011C5 RID: 4549 RVA: 0x0002894C File Offset: 0x00026B4C
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[Token(Token = "0x170000AE")]
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public GameFontPack FontPack
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{
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[Token(Token = "0x60011C5")]
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[Address(RVA = "0x2B4380", Offset = "0x2B3180", VA = "0x1802B4380")]
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get
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{
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return this.fontPack;
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}
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}
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// Token: 0x060011C6 RID: 4550 RVA: 0x00028960 File Offset: 0x00026B60
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[Token(Token = "0x60011C6")]
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[Address(RVA = "0x3FBF90", Offset = "0x3FAD90", VA = "0x1803FBF90")]
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public LocalizationData(GameTextData systemText, GameFontPack fontPack)
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{
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/*
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An exception occurred when decompiling this method (060011C6)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void LocalizationData::.ctor(GameTextData,GameFontPack)
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---> System.Exception: Basic block has to end with unconditional control flow.
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{; Block_0:; call:void(object::.ctor, ldloc:LocalizationData[exp:object](this)); stfld:GameTextData(LocalizationData::systemText, ldloc:LocalizationData(this), ldloc:GameTextData(systemText)); stfld:GameFontPack(LocalizationData::fontPack, ldloc:LocalizationData(this), ldloc:GameFontPack(fontPack)); };
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
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*/;
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}
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// Token: 0x04001B9F RID: 7071
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4001B9F")]
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private GameTextData systemText;
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// Token: 0x04001BA0 RID: 7072
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001BA0")]
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private GameFontPack fontPack;
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}
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