Files
NobetaSource/Cpp2IL/Assembly-CSharp/LocalizationData.cs
2023-09-06 22:00:49 +02:00

66 lines
3.9 KiB
C#

using System;
using Cpp2IlInjected;
// Token: 0x02000161 RID: 353
[Token(Token = "0x2000161")]
public class LocalizationData
{
// Token: 0x170000AD RID: 173
// (get) Token: 0x060011C4 RID: 4548 RVA: 0x00028938 File Offset: 0x00026B38
[Token(Token = "0x170000AD")]
public GameTextData SystemText
{
[Token(Token = "0x60011C4")]
[Address(RVA = "0x2B4010", Offset = "0x2B2E10", VA = "0x1802B4010")]
get
{
return this.systemText;
}
}
// Token: 0x170000AE RID: 174
// (get) Token: 0x060011C5 RID: 4549 RVA: 0x0002894C File Offset: 0x00026B4C
[Token(Token = "0x170000AE")]
public GameFontPack FontPack
{
[Token(Token = "0x60011C5")]
[Address(RVA = "0x2B4380", Offset = "0x2B3180", VA = "0x1802B4380")]
get
{
return this.fontPack;
}
}
// Token: 0x060011C6 RID: 4550 RVA: 0x00028960 File Offset: 0x00026B60
[Token(Token = "0x60011C6")]
[Address(RVA = "0x3FBF90", Offset = "0x3FAD90", VA = "0x1803FBF90")]
public LocalizationData(GameTextData systemText, GameFontPack fontPack)
{
/*
An exception occurred when decompiling this method (060011C6)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void LocalizationData::.ctor(GameTextData,GameFontPack)
---> System.Exception: Basic block has to end with unconditional control flow.
{; Block_0:; call:void(object::.ctor, ldloc:LocalizationData[exp:object](this)); stfld:GameTextData(LocalizationData::systemText, ldloc:LocalizationData(this), ldloc:GameTextData(systemText)); stfld:GameFontPack(LocalizationData::fontPack, ldloc:LocalizationData(this), ldloc:GameFontPack(fontPack)); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x04001B9F RID: 7071
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4001B9F")]
private GameTextData systemText;
// Token: 0x04001BA0 RID: 7072
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001BA0")]
private GameFontPack fontPack;
}