Add v1.0.3.1
This commit is contained in:
59
Cpp2IL/Assembly-CSharp/MagicWall.cs
Normal file
59
Cpp2IL/Assembly-CSharp/MagicWall.cs
Normal file
@@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine;
|
||||
|
||||
// Token: 0x020001A7 RID: 423
|
||||
[Token(Token = "0x20001A7")]
|
||||
public class MagicWall : SceneEvent
|
||||
{
|
||||
// Token: 0x060012EE RID: 4846 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x60012EE")]
|
||||
[Address(RVA = "0x400E50", Offset = "0x3FFC50", VA = "0x180400E50", Slot = "4")]
|
||||
public override void InitData(SceneEventManager SEM)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x060012EF RID: 4847 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x60012EF")]
|
||||
[Address(RVA = "0x4011B0", Offset = "0x3FFFB0", VA = "0x1804011B0", Slot = "8")]
|
||||
public override void ReleaseEvent()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x060012F0 RID: 4848 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x60012F0")]
|
||||
[Address(RVA = "0x401000", Offset = "0x3FFE00", VA = "0x180401000", Slot = "5")]
|
||||
public override void OpenEvent()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x060012F1 RID: 4849 RVA: 0x0002BBF0 File Offset: 0x00029DF0
|
||||
[Token(Token = "0x60012F1")]
|
||||
[Address(RVA = "0x4012D0", Offset = "0x4000D0", VA = "0x1804012D0")]
|
||||
public MagicWall()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04001D7A RID: 7546
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x4001D7A")]
|
||||
public GameObject EffectMagicWall;
|
||||
|
||||
// Token: 0x04001D7B RID: 7547
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x4001D7B")]
|
||||
private EffectPool g_Effect;
|
||||
|
||||
// Token: 0x04001D7C RID: 7548
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x4001D7C")]
|
||||
private BoxCollider g_BCWall;
|
||||
|
||||
// Token: 0x04001D7D RID: 7549
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x4001D7D")]
|
||||
public bool PlaySE = true;
|
||||
}
|
||||
Reference in New Issue
Block a user