Add v1.0.3.1

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2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200030D RID: 781
[Token(Token = "0x200030D")]
[Serializable]
public class NobetaMeshController
{
// Token: 0x06001EE6 RID: 7910 RVA: 0x0004A754 File Offset: 0x00048954
[Token(Token = "0x6001EE6")]
[Address(RVA = "0xECEEB0", Offset = "0xECDCB0", VA = "0x180ECEEB0")]
public void UpdateAppearance()
{
int num;
SkinnedMeshRenderer skinnedMeshRenderer5;
do
{
num = 0;
if ((this.systemEnable ? 1 : 0) != num)
{
}
SkinnedMeshRenderer[] array = this.body;
bool flag = num != 0;
if (num < array.Length)
{
array[num].enabled = flag;
SkinnedMeshRenderer[] array2 = this.body;
num++;
}
SkinnedMeshRenderer skinnedMeshRenderer = this.bag;
if (num == 0)
{
}
bool flag2 = (this.enableStoryBag ? 1 : 0) == num;
skinnedMeshRenderer.enabled = flag2;
SkinnedMeshRenderer skinnedMeshRenderer2 = this.storyBag;
int num2 = 0;
if (skinnedMeshRenderer2 != num2)
{
SkinnedMeshRenderer skinnedMeshRenderer3 = this.storyBag;
if (num == 0)
{
continue;
}
bool flag3 = this.enableStoryBag;
skinnedMeshRenderer3.enabled = flag3;
}
if ((this.enableAccessories ? 1 : 0) == num)
{
return;
}
SkinnedMeshRenderer skinnedMeshRenderer4 = this.storyHat;
int num3 = 0;
if (!(skinnedMeshRenderer4 != num3))
{
return;
}
skinnedMeshRenderer5 = this.storyHat;
}
while (num == 0);
bool flag4 = this.enableHat;
skinnedMeshRenderer5.enabled = flag4;
}
// Token: 0x06001EE7 RID: 7911 RVA: 0x0004A848 File Offset: 0x00048A48
[Token(Token = "0x6001EE7")]
[Address(RVA = "0xECECC0", Offset = "0xECDAC0", VA = "0x180ECECC0")]
public void EnableAllParts(bool enable)
{
if (this.enableAllParts != enable)
{
this.enableAllParts = enable;
this.UpdateAppearance();
return;
}
}
// Token: 0x06001EE8 RID: 7912 RVA: 0x0004A86C File Offset: 0x00048A6C
[Token(Token = "0x6001EE8")]
[Address(RVA = "0xECECD0", Offset = "0xECDAD0", VA = "0x180ECECD0")]
public void EnableHat(bool enable)
{
this.enableHat = enable;
SkinnedMeshRenderer skinnedMeshRenderer = this.storyHat;
int num = 0;
if (skinnedMeshRenderer != num)
{
SkinnedMeshRenderer skinnedMeshRenderer2 = this.storyHat;
bool flag = this.enableHat;
skinnedMeshRenderer2.enabled = flag;
}
}
// Token: 0x06001EE9 RID: 7913 RVA: 0x0004A8B0 File Offset: 0x00048AB0
[Token(Token = "0x6001EE9")]
[Address(RVA = "0xECED60", Offset = "0xECDB60", VA = "0x180ECED60")]
public void EnableStoryBag(bool enable)
{
SkinnedMeshRenderer skinnedMeshRenderer = this.bag;
this.enableStoryBag = enable;
skinnedMeshRenderer.enabled = enable;
SkinnedMeshRenderer skinnedMeshRenderer2 = this.storyBag;
int num = 0;
if (skinnedMeshRenderer2 != num)
{
SkinnedMeshRenderer skinnedMeshRenderer3 = this.storyBag;
bool flag = this.enableStoryBag;
skinnedMeshRenderer3.enabled = flag;
}
}
// Token: 0x06001EEA RID: 7914 RVA: 0x0004A904 File Offset: 0x00048B04
[Token(Token = "0x6001EEA")]
[Address(RVA = "0xECEC00", Offset = "0xECDA00", VA = "0x180ECEC00")]
public void EnableAccessories(bool enable)
{
this.enableAccessories = enable;
if (this.enableAllParts)
{
int num = 0;
SkinnedMeshRenderer skinnedMeshRenderer = this.storyHat;
int num2 = 0;
if (skinnedMeshRenderer != num2)
{
SkinnedMeshRenderer skinnedMeshRenderer2 = this.storyHat;
if (enable)
{
}
bool flag = num != 0;
skinnedMeshRenderer2.enabled = flag;
}
}
}
// Token: 0x06001EEB RID: 7915 RVA: 0x0004A958 File Offset: 0x00048B58
[Token(Token = "0x6001EEB")]
[Address(RVA = "0xECEE10", Offset = "0xECDC10", VA = "0x180ECEE10")]
public void SwapSystemEnabled()
{
bool flag = !this.systemEnable;
this.systemEnable = flag;
this.UpdateAppearance();
if (this.weapon)
{
MeshRenderer meshRenderer = this.weapon;
bool flag2 = this.systemEnable;
meshRenderer.enabled = flag2;
}
}
// Token: 0x06001EEC RID: 7916 RVA: 0x0004A9A8 File Offset: 0x00048BA8
[Token(Token = "0x6001EEC")]
[Address(RVA = "0xECF060", Offset = "0xECDE60", VA = "0x180ECF060")]
public NobetaMeshController()
{
}
// Token: 0x040028D6 RID: 10454
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40028D6")]
[SerializeField]
private bool systemEnable = true;
// Token: 0x040028D7 RID: 10455
[FieldOffset(Offset = "0x11")]
[Token(Token = "0x40028D7")]
[SerializeField]
private bool enableAllParts;
// Token: 0x040028D8 RID: 10456
[FieldOffset(Offset = "0x12")]
[Token(Token = "0x40028D8")]
[SerializeField]
private bool enableAccessories;
// Token: 0x040028D9 RID: 10457
[FieldOffset(Offset = "0x13")]
[Token(Token = "0x40028D9")]
[SerializeField]
private bool enableHat;
// Token: 0x040028DA RID: 10458
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x40028DA")]
[SerializeField]
private bool enableStoryBag;
// Token: 0x040028DB RID: 10459
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40028DB")]
[SerializeField]
private SkinnedMeshRenderer[] body;
// Token: 0x040028DC RID: 10460
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40028DC")]
[SerializeField]
private SkinnedMeshRenderer bag;
// Token: 0x040028DD RID: 10461
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40028DD")]
[SerializeField]
private MeshRenderer weapon;
// Token: 0x040028DE RID: 10462
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40028DE")]
[SerializeField]
private SkinnedMeshRenderer storyHat;
// Token: 0x040028DF RID: 10463
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40028DF")]
[SerializeField]
private SkinnedMeshRenderer storyBag;
}