Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001BA RID: 442
[Token(Token = "0x20001BA")]
public class PlaySceneParticleSystem : SceneEvent
{
// Token: 0x0600132A RID: 4906 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600132A")]
[Address(RVA = "0x313280", Offset = "0x312080", VA = "0x180313280")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600132B RID: 4907 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600132B")]
[Address(RVA = "0x313140", Offset = "0x311F40", VA = "0x180313140", Slot = "5")]
public override void OpenEvent()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600132C RID: 4908 RVA: 0x0002BF64 File Offset: 0x0002A164
[Token(Token = "0x600132C")]
[Address(RVA = "0x3131E0", Offset = "0x311FE0", VA = "0x1803131E0", Slot = "8")]
public override void ReleaseEvent()
{
base.ReleaseEvent();
ParticleSystem scenePS = this.ScenePS;
int num = 0;
if (scenePS != num)
{
Common.SetEffectTimeScale(this.ScenePS, 1f);
this.ScenePS.Stop(true);
}
}
// Token: 0x0600132D RID: 4909 RVA: 0x0002BFAC File Offset: 0x0002A1AC
[Token(Token = "0x600132D")]
[Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")]
public PlaySceneParticleSystem()
{
}
// Token: 0x04001DDC RID: 7644
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001DDC")]
public ParticleSystem ScenePS;
// Token: 0x04001DDD RID: 7645
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001DDD")]
private float g_fStageTimeScale;
}