57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001BA RID: 442
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[Token(Token = "0x20001BA")]
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public class PlaySceneParticleSystem : SceneEvent
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{
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// Token: 0x0600132A RID: 4906 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600132A")]
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[Address(RVA = "0x313280", Offset = "0x312080", VA = "0x180313280")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600132B RID: 4907 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600132B")]
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[Address(RVA = "0x313140", Offset = "0x311F40", VA = "0x180313140", Slot = "5")]
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public override void OpenEvent()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600132C RID: 4908 RVA: 0x0002BF64 File Offset: 0x0002A164
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[Token(Token = "0x600132C")]
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[Address(RVA = "0x3131E0", Offset = "0x311FE0", VA = "0x1803131E0", Slot = "8")]
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public override void ReleaseEvent()
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{
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base.ReleaseEvent();
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ParticleSystem scenePS = this.ScenePS;
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int num = 0;
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if (scenePS != num)
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{
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Common.SetEffectTimeScale(this.ScenePS, 1f);
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this.ScenePS.Stop(true);
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}
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}
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// Token: 0x0600132D RID: 4909 RVA: 0x0002BFAC File Offset: 0x0002A1AC
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[Token(Token = "0x600132D")]
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[Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")]
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public PlaySceneParticleSystem()
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{
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}
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// Token: 0x04001DDC RID: 7644
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001DDC")]
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public ParticleSystem ScenePS;
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// Token: 0x04001DDD RID: 7645
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001DDD")]
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private float g_fStageTimeScale;
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}
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