Add v1.0.3.1
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121
Cpp2IL/Assembly-CSharp/PlaySoundEffect.cs
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121
Cpp2IL/Assembly-CSharp/PlaySoundEffect.cs
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using System;
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using Cpp2IlInjected;
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// Token: 0x020001BB RID: 443
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[Token(Token = "0x20001BB")]
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public class PlaySoundEffect : SceneEvent
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{
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// Token: 0x0600132E RID: 4910 RVA: 0x0002BFC0 File Offset: 0x0002A1C0
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[Token(Token = "0x600132E")]
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[Address(RVA = "0x313330", Offset = "0x312130", VA = "0x180313330", Slot = "4")]
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public override void InitData(SceneEventManager SEM)
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{
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base.InitData(SEM);
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SoundEffect se = this.SE;
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int num = 0;
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if (se != num)
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{
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this.SE.InitData();
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Game.BindStageTimeScale(this.SE);
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}
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}
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// Token: 0x0600132F RID: 4911 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600132F")]
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[Address(RVA = "0x313570", Offset = "0x312370", VA = "0x180313570")]
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protected void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001330 RID: 4912 RVA: 0x0002C004 File Offset: 0x0002A204
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[Token(Token = "0x6001330")]
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[Address(RVA = "0x313400", Offset = "0x312200", VA = "0x180313400", Slot = "5")]
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public override void OpenEvent()
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{
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base.OpenEvent();
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SoundEffect se = this.SE;
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int num = 0;
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if (se != num)
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{
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SoundEffect se2 = this.SE;
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int num2 = 0;
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if (num2 >= (int)this.FadeSpeed)
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{
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throw new NullReferenceException();
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}
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this.g_fVolume = 0f;
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se2.PlayRandom((float)num2, 1f);
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}
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float replayTime = this.ReplayTime;
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this.g_fReplayTimeVal = replayTime;
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this.g_fPitch = 1f;
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}
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// Token: 0x06001331 RID: 4913 RVA: 0x0002C074 File Offset: 0x0002A274
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[Token(Token = "0x6001331")]
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[Address(RVA = "0x3134D0", Offset = "0x3122D0", VA = "0x1803134D0", Slot = "8")]
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public override void ReleaseEvent()
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{
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base.ReleaseEvent();
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SoundEffect se = this.SE;
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int num = 0;
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if (se != num)
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{
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this.SE.Stop();
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return;
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}
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}
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// Token: 0x06001332 RID: 4914 RVA: 0x0002C0B0 File Offset: 0x0002A2B0
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[Token(Token = "0x6001332")]
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[Address(RVA = "0x313730", Offset = "0x312530", VA = "0x180313730")]
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public PlaySoundEffect()
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{
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}
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// Token: 0x04001DDE RID: 7646
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001DDE")]
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public SoundEffect SE;
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// Token: 0x04001DDF RID: 7647
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001DDF")]
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public bool ReplayLoop;
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// Token: 0x04001DE0 RID: 7648
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4001DE0")]
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public float ReplayTime;
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// Token: 0x04001DE1 RID: 7649
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001DE1")]
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private float g_fReplayTimeVal;
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// Token: 0x04001DE2 RID: 7650
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x4001DE2")]
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public float FadeSpeed;
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// Token: 0x04001DE3 RID: 7651
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001DE3")]
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private float g_fVolume;
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// Token: 0x04001DE4 RID: 7652
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[FieldOffset(Offset = "0x54")]
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[Token(Token = "0x4001DE4")]
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public float PitchSpeed;
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// Token: 0x04001DE5 RID: 7653
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001DE5")]
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public float PitchTarget = 1f;
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// Token: 0x04001DE6 RID: 7654
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[FieldOffset(Offset = "0x5C")]
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[Token(Token = "0x4001DE6")]
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private float g_fPitch;
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}
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