Add v1.0.3.1
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72
Cpp2IL/Assembly-CSharp/PlayerAudioMixer.cs
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72
Cpp2IL/Assembly-CSharp/PlayerAudioMixer.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001BC RID: 444
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[Token(Token = "0x20001BC")]
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public class PlayerAudioMixer : SceneEvent
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{
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// Token: 0x06001333 RID: 4915 RVA: 0x0002C0D0 File Offset: 0x0002A2D0
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[Token(Token = "0x6001333")]
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[Address(RVA = "0x313740", Offset = "0x312540", VA = "0x180313740", Slot = "4")]
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public override void InitData(SceneEventManager SEM)
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{
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base.InitData(SEM);
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PlayerSound g_Sound = Game.GetPlayerManager().g_Sound;
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this.g_PS = g_Sound;
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PlayerSound playerSound = this.g_PS;
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int num = 0;
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if (playerSound == num)
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{
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Debug.LogError("取得PlayerSound錯誤");
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}
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}
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// Token: 0x06001334 RID: 4916 RVA: 0x0002C11C File Offset: 0x0002A31C
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[Token(Token = "0x6001334")]
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[Address(RVA = "0x313860", Offset = "0x312660", VA = "0x180313860", Slot = "5")]
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public override void OpenEvent()
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{
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base.OpenEvent();
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PlayerSound playerSound = this.g_PS;
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float decayTime = this.DecayTime;
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float room = this.Room;
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float volume = this.Volume;
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playerSound.SetAudioMixer(volume, room, decayTime);
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}
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// Token: 0x06001335 RID: 4917 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001335")]
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[Address(RVA = "0x313850", Offset = "0x312650", VA = "0x180313850", Slot = "11")]
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protected override void OnTriggerExit(Collider other)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001336 RID: 4918 RVA: 0x0002C15C File Offset: 0x0002A35C
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[Token(Token = "0x6001336")]
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[Address(RVA = "0x3138B0", Offset = "0x3126B0", VA = "0x1803138B0")]
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public PlayerAudioMixer()
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{
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}
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// Token: 0x04001DE7 RID: 7655
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001DE7")]
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private PlayerSound g_PS;
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// Token: 0x04001DE8 RID: 7656
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001DE8")]
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public float Volume;
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// Token: 0x04001DE9 RID: 7657
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4001DE9")]
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public float Room = -1000f;
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// Token: 0x04001DEA RID: 7658
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001DEA")]
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public float DecayTime = 1f;
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}
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