Files
NobetaSource/Cpp2IL/Assembly-CSharp/PlayerAudioMixer.cs
2023-09-06 22:00:49 +02:00

73 lines
2.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001BC RID: 444
[Token(Token = "0x20001BC")]
public class PlayerAudioMixer : SceneEvent
{
// Token: 0x06001333 RID: 4915 RVA: 0x0002C0D0 File Offset: 0x0002A2D0
[Token(Token = "0x6001333")]
[Address(RVA = "0x313740", Offset = "0x312540", VA = "0x180313740", Slot = "4")]
public override void InitData(SceneEventManager SEM)
{
base.InitData(SEM);
PlayerSound g_Sound = Game.GetPlayerManager().g_Sound;
this.g_PS = g_Sound;
PlayerSound playerSound = this.g_PS;
int num = 0;
if (playerSound == num)
{
Debug.LogError("取得PlayerSound錯誤");
}
}
// Token: 0x06001334 RID: 4916 RVA: 0x0002C11C File Offset: 0x0002A31C
[Token(Token = "0x6001334")]
[Address(RVA = "0x313860", Offset = "0x312660", VA = "0x180313860", Slot = "5")]
public override void OpenEvent()
{
base.OpenEvent();
PlayerSound playerSound = this.g_PS;
float decayTime = this.DecayTime;
float room = this.Room;
float volume = this.Volume;
playerSound.SetAudioMixer(volume, room, decayTime);
}
// Token: 0x06001335 RID: 4917 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001335")]
[Address(RVA = "0x313850", Offset = "0x312650", VA = "0x180313850", Slot = "11")]
protected override void OnTriggerExit(Collider other)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001336 RID: 4918 RVA: 0x0002C15C File Offset: 0x0002A35C
[Token(Token = "0x6001336")]
[Address(RVA = "0x3138B0", Offset = "0x3126B0", VA = "0x1803138B0")]
public PlayerAudioMixer()
{
}
// Token: 0x04001DE7 RID: 7655
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001DE7")]
private PlayerSound g_PS;
// Token: 0x04001DE8 RID: 7656
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001DE8")]
public float Volume;
// Token: 0x04001DE9 RID: 7657
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4001DE9")]
public float Room = -1000f;
// Token: 0x04001DEA RID: 7658
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001DEA")]
public float DecayTime = 1f;
}