Add v1.0.3.1
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51
Cpp2IL/Assembly-CSharp/PrayerAttack.cs
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51
Cpp2IL/Assembly-CSharp/PrayerAttack.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000E6 RID: 230
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[Token(Token = "0x20000E6")]
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public class PrayerAttack : MonoBehaviour
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{
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// Token: 0x06000C65 RID: 3173 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C65")]
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[Address(RVA = "0xBE1130", Offset = "0xBDFF30", VA = "0x180BE1130")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C66 RID: 3174 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C66")]
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[Address(RVA = "0xBE0B60", Offset = "0xBDF960", VA = "0x180BE0B60")]
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public void Attack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C67 RID: 3175 RVA: 0x0001DF58 File Offset: 0x0001C158
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[Token(Token = "0x6000C67")]
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[Address(RVA = "0xBE1370", Offset = "0xBE0170", VA = "0x180BE1370")]
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public PrayerAttack()
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{
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}
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// Token: 0x04001565 RID: 5477
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001565")]
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private AttackData g_AD;
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// Token: 0x04001566 RID: 5478
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001566")]
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private float g_fRadius = 10f;
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// Token: 0x04001567 RID: 5479
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001567")]
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public GameObject g_CollisionEffect;
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// Token: 0x04001568 RID: 5480
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4001568")]
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private EffectPool g_CollisionPool;
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}
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