Files
NobetaSource/Cpp2IL/Assembly-CSharp/PrayerAttack.cs
2023-09-06 22:00:49 +02:00

52 lines
1.4 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000E6 RID: 230
[Token(Token = "0x20000E6")]
public class PrayerAttack : MonoBehaviour
{
// Token: 0x06000C65 RID: 3173 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C65")]
[Address(RVA = "0xBE1130", Offset = "0xBDFF30", VA = "0x180BE1130")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C66 RID: 3174 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C66")]
[Address(RVA = "0xBE0B60", Offset = "0xBDF960", VA = "0x180BE0B60")]
public void Attack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C67 RID: 3175 RVA: 0x0001DF58 File Offset: 0x0001C158
[Token(Token = "0x6000C67")]
[Address(RVA = "0xBE1370", Offset = "0xBE0170", VA = "0x180BE1370")]
public PrayerAttack()
{
}
// Token: 0x04001565 RID: 5477
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001565")]
private AttackData g_AD;
// Token: 0x04001566 RID: 5478
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001566")]
private float g_fRadius = 10f;
// Token: 0x04001567 RID: 5479
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001567")]
public GameObject g_CollisionEffect;
// Token: 0x04001568 RID: 5480
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001568")]
private EffectPool g_CollisionPool;
}