Add v1.0.3.1
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159
Cpp2IL/Assembly-CSharp/RootMotion/Demos/FPSAiming.cs
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159
Cpp2IL/Assembly-CSharp/RootMotion/Demos/FPSAiming.cs
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using System;
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using Cpp2IlInjected;
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using RootMotion.FinalIK;
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using UnityEngine;
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namespace RootMotion.Demos
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{
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// Token: 0x020003BD RID: 957
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[Token(Token = "0x20003BD")]
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public class FPSAiming : MonoBehaviour
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{
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// Token: 0x0600234E RID: 9038 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600234E")]
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[Address(RVA = "0x4BE8F0", Offset = "0x4BD6F0", VA = "0x1804BE8F0")]
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private void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600234F RID: 9039 RVA: 0x00050FB4 File Offset: 0x0004F1B4
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[Token(Token = "0x600234F")]
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[Address(RVA = "0x4BD8A0", Offset = "0x4BC6A0", VA = "0x1804BD8A0")]
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private void FixedUpdate()
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{
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this.updateFrame = true;
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}
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// Token: 0x06002350 RID: 9040 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002350")]
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[Address(RVA = "0x4BD8B0", Offset = "0x4BC6B0", VA = "0x1804BD8B0")]
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private void LateUpdate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002351 RID: 9041 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002351")]
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[Address(RVA = "0x4BD6E0", Offset = "0x4BC4E0", VA = "0x1804BD6E0")]
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private void Aiming()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002352 RID: 9042 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002352")]
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[Address(RVA = "0x4BD9D0", Offset = "0x4BC7D0", VA = "0x1804BD9D0")]
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private void LookDownTheSight()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002353 RID: 9043 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002353")]
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[Address(RVA = "0x4BE670", Offset = "0x4BD470", VA = "0x1804BE670")]
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private void RotateCharacter()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002354 RID: 9044 RVA: 0x00050FC8 File Offset: 0x0004F1C8
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[Token(Token = "0x6002354")]
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[Address(RVA = "0x4BEA90", Offset = "0x4BD890", VA = "0x1804BEA90")]
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public FPSAiming()
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{
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}
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// Token: 0x04002CB6 RID: 11446
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002CB6")]
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[Range(0f, 1f)]
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public float aimWeight = 1f;
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// Token: 0x04002CB7 RID: 11447
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4002CB7")]
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[Range(0f, 1f)]
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public float sightWeight = 1f;
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// Token: 0x04002CB8 RID: 11448
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002CB8")]
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[Range(0f, 180f)]
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public float maxAngle = 80f;
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// Token: 0x04002CB9 RID: 11449
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4002CB9")]
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[SerializeField]
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private bool animatePhysics;
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// Token: 0x04002CBA RID: 11450
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002CBA")]
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[SerializeField]
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private Transform gun;
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// Token: 0x04002CBB RID: 11451
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002CBB")]
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[SerializeField]
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private Transform gunTarget;
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// Token: 0x04002CBC RID: 11452
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4002CBC")]
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[SerializeField]
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private FullBodyBipedIK ik;
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// Token: 0x04002CBD RID: 11453
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4002CBD")]
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[SerializeField]
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private AimIK gunAim;
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// Token: 0x04002CBE RID: 11454
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4002CBE")]
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[SerializeField]
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private CameraControllerFPS cam;
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// Token: 0x04002CBF RID: 11455
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4002CBF")]
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[SerializeField]
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private Recoil recoil;
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// Token: 0x04002CC0 RID: 11456
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4002CC0")]
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[SerializeField]
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[Range(0f, 1f)]
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private float cameraRecoilWeight = 0.5f;
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// Token: 0x04002CC1 RID: 11457
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[FieldOffset(Offset = "0x5C")]
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[Token(Token = "0x4002CC1")]
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private Vector3 gunTargetDefaultLocalPosition;
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// Token: 0x04002CC2 RID: 11458
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4002CC2")]
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private Quaternion gunTargetDefaultLocalRotation;
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// Token: 0x04002CC3 RID: 11459
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4002CC3")]
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private Vector3 camDefaultLocalPosition;
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// Token: 0x04002CC4 RID: 11460
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[FieldOffset(Offset = "0x84")]
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[Token(Token = "0x4002CC4")]
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private Vector3 camRelativeToGunTarget;
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// Token: 0x04002CC5 RID: 11461
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4002CC5")]
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private bool updateFrame;
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}
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}
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