Add v1.0.3.1
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48
Cpp2IL/Assembly-CSharp/RootMotion/Demos/GrounderDemo.cs
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48
Cpp2IL/Assembly-CSharp/RootMotion/Demos/GrounderDemo.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RootMotion.Demos
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{
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// Token: 0x020003DB RID: 987
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[Token(Token = "0x20003DB")]
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public class GrounderDemo : MonoBehaviour
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{
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// Token: 0x060023C6 RID: 9158 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60023C6")]
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[Address(RVA = "0x1174DC0", Offset = "0x1173BC0", VA = "0x181174DC0")]
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private void OnGUI()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060023C7 RID: 9159 RVA: 0x00051C6C File Offset: 0x0004FE6C
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[Token(Token = "0x60023C7")]
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[Address(RVA = "0x1174D30", Offset = "0x1173B30", VA = "0x181174D30")]
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public void Activate(int index)
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{
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GameObject[] array = this.characters;
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int num = 0;
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if (num < array.Length)
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{
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GameObject gameObject = array[num];
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bool flag = num == index;
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gameObject.SetActive(flag);
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GameObject[] array2 = this.characters;
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num++;
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}
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}
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// Token: 0x060023C8 RID: 9160 RVA: 0x00051CB4 File Offset: 0x0004FEB4
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[Token(Token = "0x60023C8")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public GrounderDemo()
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{
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}
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// Token: 0x04002D5A RID: 11610
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002D5A")]
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public GameObject[] characters;
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}
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}
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