Add v1.0.3.1

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2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x020003DB RID: 987
[Token(Token = "0x20003DB")]
public class GrounderDemo : MonoBehaviour
{
// Token: 0x060023C6 RID: 9158 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60023C6")]
[Address(RVA = "0x1174DC0", Offset = "0x1173BC0", VA = "0x181174DC0")]
private void OnGUI()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060023C7 RID: 9159 RVA: 0x00051C6C File Offset: 0x0004FE6C
[Token(Token = "0x60023C7")]
[Address(RVA = "0x1174D30", Offset = "0x1173B30", VA = "0x181174D30")]
public void Activate(int index)
{
GameObject[] array = this.characters;
int num = 0;
if (num < array.Length)
{
GameObject gameObject = array[num];
bool flag = num == index;
gameObject.SetActive(flag);
GameObject[] array2 = this.characters;
num++;
}
}
// Token: 0x060023C8 RID: 9160 RVA: 0x00051CB4 File Offset: 0x0004FEB4
[Token(Token = "0x60023C8")]
[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
public GrounderDemo()
{
}
// Token: 0x04002D5A RID: 11610
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002D5A")]
public GameObject[] characters;
}
}