49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
namespace RootMotion.Demos
|
|
{
|
|
// Token: 0x020003DB RID: 987
|
|
[Token(Token = "0x20003DB")]
|
|
public class GrounderDemo : MonoBehaviour
|
|
{
|
|
// Token: 0x060023C6 RID: 9158 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60023C6")]
|
|
[Address(RVA = "0x1174DC0", Offset = "0x1173BC0", VA = "0x181174DC0")]
|
|
private void OnGUI()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060023C7 RID: 9159 RVA: 0x00051C6C File Offset: 0x0004FE6C
|
|
[Token(Token = "0x60023C7")]
|
|
[Address(RVA = "0x1174D30", Offset = "0x1173B30", VA = "0x181174D30")]
|
|
public void Activate(int index)
|
|
{
|
|
GameObject[] array = this.characters;
|
|
int num = 0;
|
|
if (num < array.Length)
|
|
{
|
|
GameObject gameObject = array[num];
|
|
bool flag = num == index;
|
|
gameObject.SetActive(flag);
|
|
GameObject[] array2 = this.characters;
|
|
num++;
|
|
}
|
|
}
|
|
|
|
// Token: 0x060023C8 RID: 9160 RVA: 0x00051CB4 File Offset: 0x0004FEB4
|
|
[Token(Token = "0x60023C8")]
|
|
[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
|
|
public GrounderDemo()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04002D5A RID: 11610
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4002D5A")]
|
|
public GameObject[] characters;
|
|
}
|
|
}
|