Add v1.0.3.1
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75
Cpp2IL/Assembly-CSharp/RootMotion/Demos/HoldingHands.cs
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75
Cpp2IL/Assembly-CSharp/RootMotion/Demos/HoldingHands.cs
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using System;
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using Cpp2IlInjected;
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using RootMotion.FinalIK;
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using UnityEngine;
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namespace RootMotion.Demos
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{
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// Token: 0x020003C0 RID: 960
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[Token(Token = "0x20003C0")]
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public class HoldingHands : MonoBehaviour
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{
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// Token: 0x0600235C RID: 9052 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600235C")]
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[Address(RVA = "0x117EE50", Offset = "0x117DC50", VA = "0x18117EE50")]
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private void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600235D RID: 9053 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600235D")]
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[Address(RVA = "0x117E9E0", Offset = "0x117D7E0", VA = "0x18117E9E0")]
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private void LateUpdate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600235E RID: 9054 RVA: 0x00051070 File Offset: 0x0004F270
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[Token(Token = "0x600235E")]
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[Address(RVA = "0x117EFD0", Offset = "0x117DDD0", VA = "0x18117EFD0")]
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public HoldingHands()
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{
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}
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// Token: 0x04002CCD RID: 11469
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002CCD")]
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public FullBodyBipedIK rightHandChar;
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// Token: 0x04002CCE RID: 11470
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002CCE")]
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public FullBodyBipedIK leftHandChar;
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// Token: 0x04002CCF RID: 11471
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002CCF")]
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public Transform rightHandTarget;
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// Token: 0x04002CD0 RID: 11472
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002CD0")]
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public Transform leftHandTarget;
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// Token: 0x04002CD1 RID: 11473
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4002CD1")]
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public float crossFade;
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// Token: 0x04002CD2 RID: 11474
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x4002CD2")]
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public float speed = 10f;
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// Token: 0x04002CD3 RID: 11475
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4002CD3")]
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private Quaternion rightHandRotation;
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// Token: 0x04002CD4 RID: 11476
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4002CD4")]
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private Quaternion leftHandRotation;
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}
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}
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