Add v1.0.3.1

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2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x020003A7 RID: 935
[Token(Token = "0x20003A7")]
public class SimpleAimingSystem : MonoBehaviour
{
// Token: 0x060022F9 RID: 8953 RVA: 0x000505AC File Offset: 0x0004E7AC
[Token(Token = "0x60022F9")]
[Address(RVA = "0x11F2B20", Offset = "0x11F1920", VA = "0x1811F2B20")]
private void Start()
{
AimIK aimIK = this.aim;
int num = 0;
aimIK.enabled = num != 0;
LookAtIK lookAtIK = this.lookAt;
int num2 = 0;
lookAtIK.enabled = num2 != 0;
}
// Token: 0x060022FA RID: 8954 RVA: 0x000505E0 File Offset: 0x0004E7E0
[Token(Token = "0x60022FA")]
[Address(RVA = "0x11F2560", Offset = "0x11F1360", VA = "0x1811F2560")]
private void LateUpdate()
{
Transform target = this.aim.solver.target;
int num = 0;
if (target == num)
{
Transform transform = base.transform;
Debug.LogWarning("AimIK and LookAtIK need to have their 'Target' value assigned.", transform);
}
this.Pose();
this.aim.solver.Update();
LookAtIK lookAtIK = this.lookAt;
int num2 = 0;
if (lookAtIK != num2)
{
this.lookAt.solver.Update();
}
}
// Token: 0x060022FB RID: 8955 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60022FB")]
[Address(RVA = "0x11F28B0", Offset = "0x11F16B0", VA = "0x1811F28B0")]
private void Pose()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060022FC RID: 8956 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60022FC")]
[Address(RVA = "0x11F26B0", Offset = "0x11F14B0", VA = "0x1811F26B0")]
private void LimitAimTarget()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060022FD RID: 8957 RVA: 0x00050660 File Offset: 0x0004E860
[Token(Token = "0x60022FD")]
[Address(RVA = "0x11F24D0", Offset = "0x11F12D0", VA = "0x1811F24D0")]
private void DirectCrossFade(string state, float target)
{
float @float = this.animator.GetFloat(state);
float num = Time.deltaTime;
num = @float;
float num2 = Mathf.MoveTowards(num, target, 1f);
this.animator.SetFloat(state, num2);
}
// Token: 0x060022FE RID: 8958 RVA: 0x000506A4 File Offset: 0x0004E8A4
[Token(Token = "0x60022FE")]
[Address(RVA = "0x11F2B60", Offset = "0x11F1960", VA = "0x1811F2B60")]
public SimpleAimingSystem()
{
}
// Token: 0x04002C16 RID: 11286
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002C16")]
[Tooltip("AimPoser is a tool that returns an animation name based on direction.")]
public AimPoser aimPoser;
// Token: 0x04002C17 RID: 11287
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002C17")]
[Tooltip("Reference to the AimIK component.")]
public AimIK aim;
// Token: 0x04002C18 RID: 11288
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002C18")]
[Tooltip("Reference to the LookAt component (only used for the head in this instance).")]
public LookAtIK lookAt;
// Token: 0x04002C19 RID: 11289
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002C19")]
[Tooltip("Reference to the Animator component.")]
public Animator animator;
// Token: 0x04002C1A RID: 11290
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002C1A")]
[Tooltip("Time of cross-fading from pose to pose.")]
public float crossfadeTime = 0.2f;
// Token: 0x04002C1B RID: 11291
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4002C1B")]
[Tooltip("Will keep the aim target at a distance.")]
public float minAimDistance = 0.5f;
// Token: 0x04002C1C RID: 11292
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002C1C")]
private AimPoser.Pose aimPose;
// Token: 0x04002C1D RID: 11293
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002C1D")]
private AimPoser.Pose lastPose;
}
}