129 lines
3.8 KiB
C#
129 lines
3.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using RootMotion.FinalIK;
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using UnityEngine;
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namespace RootMotion.Demos
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{
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// Token: 0x020003A7 RID: 935
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[Token(Token = "0x20003A7")]
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public class SimpleAimingSystem : MonoBehaviour
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{
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// Token: 0x060022F9 RID: 8953 RVA: 0x000505AC File Offset: 0x0004E7AC
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[Token(Token = "0x60022F9")]
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[Address(RVA = "0x11F2B20", Offset = "0x11F1920", VA = "0x1811F2B20")]
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private void Start()
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{
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AimIK aimIK = this.aim;
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int num = 0;
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aimIK.enabled = num != 0;
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LookAtIK lookAtIK = this.lookAt;
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int num2 = 0;
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lookAtIK.enabled = num2 != 0;
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}
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// Token: 0x060022FA RID: 8954 RVA: 0x000505E0 File Offset: 0x0004E7E0
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[Token(Token = "0x60022FA")]
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[Address(RVA = "0x11F2560", Offset = "0x11F1360", VA = "0x1811F2560")]
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private void LateUpdate()
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{
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Transform target = this.aim.solver.target;
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int num = 0;
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if (target == num)
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{
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Transform transform = base.transform;
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Debug.LogWarning("AimIK and LookAtIK need to have their 'Target' value assigned.", transform);
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}
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this.Pose();
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this.aim.solver.Update();
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LookAtIK lookAtIK = this.lookAt;
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int num2 = 0;
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if (lookAtIK != num2)
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{
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this.lookAt.solver.Update();
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}
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}
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// Token: 0x060022FB RID: 8955 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60022FB")]
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[Address(RVA = "0x11F28B0", Offset = "0x11F16B0", VA = "0x1811F28B0")]
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private void Pose()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060022FC RID: 8956 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60022FC")]
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[Address(RVA = "0x11F26B0", Offset = "0x11F14B0", VA = "0x1811F26B0")]
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private void LimitAimTarget()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060022FD RID: 8957 RVA: 0x00050660 File Offset: 0x0004E860
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[Token(Token = "0x60022FD")]
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[Address(RVA = "0x11F24D0", Offset = "0x11F12D0", VA = "0x1811F24D0")]
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private void DirectCrossFade(string state, float target)
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{
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float @float = this.animator.GetFloat(state);
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float num = Time.deltaTime;
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num = @float;
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float num2 = Mathf.MoveTowards(num, target, 1f);
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this.animator.SetFloat(state, num2);
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}
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// Token: 0x060022FE RID: 8958 RVA: 0x000506A4 File Offset: 0x0004E8A4
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[Token(Token = "0x60022FE")]
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[Address(RVA = "0x11F2B60", Offset = "0x11F1960", VA = "0x1811F2B60")]
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public SimpleAimingSystem()
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{
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}
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// Token: 0x04002C16 RID: 11286
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002C16")]
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[Tooltip("AimPoser is a tool that returns an animation name based on direction.")]
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public AimPoser aimPoser;
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// Token: 0x04002C17 RID: 11287
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002C17")]
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[Tooltip("Reference to the AimIK component.")]
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public AimIK aim;
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// Token: 0x04002C18 RID: 11288
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002C18")]
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[Tooltip("Reference to the LookAt component (only used for the head in this instance).")]
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public LookAtIK lookAt;
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// Token: 0x04002C19 RID: 11289
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002C19")]
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[Tooltip("Reference to the Animator component.")]
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public Animator animator;
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// Token: 0x04002C1A RID: 11290
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4002C1A")]
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[Tooltip("Time of cross-fading from pose to pose.")]
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public float crossfadeTime = 0.2f;
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// Token: 0x04002C1B RID: 11291
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x4002C1B")]
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[Tooltip("Will keep the aim target at a distance.")]
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public float minAimDistance = 0.5f;
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// Token: 0x04002C1C RID: 11292
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4002C1C")]
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private AimPoser.Pose aimPose;
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// Token: 0x04002C1D RID: 11293
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4002C1D")]
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private AimPoser.Pose lastPose;
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}
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}
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