Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.FinalIK
{
// Token: 0x02000414 RID: 1044
[Token(Token = "0x2000414")]
public class FBBIKArmBending : MonoBehaviour
{
// Token: 0x0600254C RID: 9548 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600254C")]
[Address(RVA = "0xA6B560", Offset = "0xA6A360", VA = "0x180A6B560")]
private void LateUpdate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600254D RID: 9549 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600254D")]
[Address(RVA = "0xA6BD50", Offset = "0xA6AB50", VA = "0x180A6BD50")]
private void OnPostFBBIK()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600254E RID: 9550 RVA: 0x000545BC File Offset: 0x000527BC
[Token(Token = "0x600254E")]
[Address(RVA = "0xA6BC30", Offset = "0xA6AA30", VA = "0x180A6BC30")]
private void OnDestroy()
{
FullBodyBipedIK fullBodyBipedIK = this.ik;
int num = 0;
if (fullBodyBipedIK != num)
{
IKSolverFullBodyBiped solver = this.ik.solver;
IKSolver.UpdateDelegate onPostUpdate = solver.OnPostUpdate;
IKSolver.UpdateDelegate updateDelegate = new IKSolver.UpdateDelegate(this.OnPostFBBIK);
Delegate @delegate = Delegate.Remove(onPostUpdate, updateDelegate);
int num2 = 0;
if (@delegate != 0 && @delegate == 0)
{
throw new InvalidCastException();
}
solver.OnPostUpdate = num2;
}
}
// Token: 0x0600254F RID: 9551 RVA: 0x00054628 File Offset: 0x00052828
[Token(Token = "0x600254F")]
[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
public FBBIKArmBending()
{
}
// Token: 0x04002EC2 RID: 11970
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002EC2")]
public FullBodyBipedIK ik;
// Token: 0x04002EC3 RID: 11971
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002EC3")]
public Vector3 bendDirectionOffsetLeft;
// Token: 0x04002EC4 RID: 11972
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4002EC4")]
public Vector3 bendDirectionOffsetRight;
// Token: 0x04002EC5 RID: 11973
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002EC5")]
public Vector3 characterSpaceBendOffsetLeft;
// Token: 0x04002EC6 RID: 11974
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4002EC6")]
public Vector3 characterSpaceBendOffsetRight;
// Token: 0x04002EC7 RID: 11975
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4002EC7")]
private Quaternion leftHandTargetRotation;
// Token: 0x04002EC8 RID: 11976
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4002EC8")]
private Quaternion rightHandTargetRotation;
// Token: 0x04002EC9 RID: 11977
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4002EC9")]
private bool initiated;
}
}