97 lines
2.8 KiB
C#
97 lines
2.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RootMotion.FinalIK
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{
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// Token: 0x02000414 RID: 1044
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[Token(Token = "0x2000414")]
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public class FBBIKArmBending : MonoBehaviour
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{
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// Token: 0x0600254C RID: 9548 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600254C")]
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[Address(RVA = "0xA6B560", Offset = "0xA6A360", VA = "0x180A6B560")]
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private void LateUpdate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600254D RID: 9549 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600254D")]
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[Address(RVA = "0xA6BD50", Offset = "0xA6AB50", VA = "0x180A6BD50")]
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private void OnPostFBBIK()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600254E RID: 9550 RVA: 0x000545BC File Offset: 0x000527BC
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[Token(Token = "0x600254E")]
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[Address(RVA = "0xA6BC30", Offset = "0xA6AA30", VA = "0x180A6BC30")]
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private void OnDestroy()
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{
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FullBodyBipedIK fullBodyBipedIK = this.ik;
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int num = 0;
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if (fullBodyBipedIK != num)
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{
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IKSolverFullBodyBiped solver = this.ik.solver;
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IKSolver.UpdateDelegate onPostUpdate = solver.OnPostUpdate;
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IKSolver.UpdateDelegate updateDelegate = new IKSolver.UpdateDelegate(this.OnPostFBBIK);
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Delegate @delegate = Delegate.Remove(onPostUpdate, updateDelegate);
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int num2 = 0;
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if (@delegate != 0 && @delegate == 0)
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{
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throw new InvalidCastException();
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}
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solver.OnPostUpdate = num2;
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}
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}
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// Token: 0x0600254F RID: 9551 RVA: 0x00054628 File Offset: 0x00052828
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[Token(Token = "0x600254F")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public FBBIKArmBending()
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{
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}
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// Token: 0x04002EC2 RID: 11970
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002EC2")]
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public FullBodyBipedIK ik;
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// Token: 0x04002EC3 RID: 11971
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002EC3")]
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public Vector3 bendDirectionOffsetLeft;
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// Token: 0x04002EC4 RID: 11972
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4002EC4")]
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public Vector3 bendDirectionOffsetRight;
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// Token: 0x04002EC5 RID: 11973
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4002EC5")]
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public Vector3 characterSpaceBendOffsetLeft;
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// Token: 0x04002EC6 RID: 11974
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4002EC6")]
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public Vector3 characterSpaceBendOffsetRight;
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// Token: 0x04002EC7 RID: 11975
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4002EC7")]
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private Quaternion leftHandTargetRotation;
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// Token: 0x04002EC8 RID: 11976
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4002EC8")]
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private Quaternion rightHandTargetRotation;
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// Token: 0x04002EC9 RID: 11977
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4002EC9")]
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private bool initiated;
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}
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}
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