Add v1.0.3.1

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2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.FinalIK
{
// Token: 0x02000446 RID: 1094
[Token(Token = "0x2000446")]
[Serializable]
public class InteractionLookAt
{
// Token: 0x0600278A RID: 10122 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600278A")]
[Address(RVA = "0x10D5AD0", Offset = "0x10D48D0", VA = "0x1810D5AD0")]
public void Look(Transform target, float time)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600278B RID: 10123 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600278B")]
[Address(RVA = "0x10D5E50", Offset = "0x10D4C50", VA = "0x1810D5E50")]
public void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600278C RID: 10124 RVA: 0x000576B0 File Offset: 0x000558B0
[Token(Token = "0x600278C")]
[Address(RVA = "0x10D5D30", Offset = "0x10D4B30", VA = "0x1810D5D30")]
public void SolveSpine()
{
LookAtIK lookAtIK = this.ik;
int num = 0;
bool flag = lookAtIK == num;
if (!flag && this.firstFBBIKSolve != flag)
{
IKSolverLookAt solver = this.ik.solver;
float headWeight = solver.headWeight;
int num2 = 0;
float eyesWeight = solver.eyesWeight;
solver.headWeight = (float)num2;
this.ik.solver.eyesWeight = (float)num2;
this.ik.solver.Update();
this.ik.solver.headWeight = headWeight;
this.ik.solver.eyesWeight = eyesWeight;
}
}
// Token: 0x0600278D RID: 10125 RVA: 0x00057750 File Offset: 0x00055950
[Token(Token = "0x600278D")]
[Address(RVA = "0x10D5C60", Offset = "0x10D4A60", VA = "0x1810D5C60")]
public void SolveHead()
{
LookAtIK lookAtIK = this.ik;
int num = 0;
bool flag = lookAtIK == num;
if (!flag && this.firstFBBIKSolve != flag)
{
IKSolverLookAt solver = this.ik.solver;
float bodyWeight = solver.bodyWeight;
solver.bodyWeight = 0f;
this.ik.solver.Update();
this.ik.solver.bodyWeight = bodyWeight;
this.firstFBBIKSolve = false;
}
}
// Token: 0x0600278E RID: 10126 RVA: 0x000577CC File Offset: 0x000559CC
[Token(Token = "0x600278E")]
[Address(RVA = "0x10D60D0", Offset = "0x10D4ED0", VA = "0x1810D60D0")]
public InteractionLookAt()
{
}
// Token: 0x04003112 RID: 12562
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4003112")]
[Tooltip("(Optional) reference to the LookAtIK component that will be used to make the character look at the objects that it is interacting with.")]
public LookAtIK ik;
// Token: 0x04003113 RID: 12563
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4003113")]
[Tooltip("Interpolation speed of the LookAtIK target.")]
public float lerpSpeed = 5f;
// Token: 0x04003114 RID: 12564
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4003114")]
[Tooltip("Interpolation speed of the LookAtIK weight.")]
public float weightSpeed = 1f;
// Token: 0x04003115 RID: 12565
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4003115")]
[HideInInspector]
public bool isPaused;
// Token: 0x04003116 RID: 12566
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003116")]
private Transform lookAtTarget;
// Token: 0x04003117 RID: 12567
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003117")]
private float stopLookTime;
// Token: 0x04003118 RID: 12568
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4003118")]
private float weight;
// Token: 0x04003119 RID: 12569
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003119")]
private bool firstFBBIKSolve;
}
}