Add v1.0.3.1
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28
Cpp2IL/Assembly-CSharp/StopSceneParticleSystem.cs
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28
Cpp2IL/Assembly-CSharp/StopSceneParticleSystem.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001CE RID: 462
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[Token(Token = "0x20001CE")]
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public class StopSceneParticleSystem : SceneEvent
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{
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// Token: 0x06001374 RID: 4980 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001374")]
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[Address(RVA = "0xAB8590", Offset = "0xAB7390", VA = "0x180AB8590", Slot = "5")]
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public override void OpenEvent()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001375 RID: 4981 RVA: 0x0002CA44 File Offset: 0x0002AC44
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[Token(Token = "0x6001375")]
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[Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")]
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public StopSceneParticleSystem()
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{
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}
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// Token: 0x04001E4D RID: 7757
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001E4D")]
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public ParticleSystem[] ScenePS;
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}
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