Files
NobetaSource/Cpp2IL/Assembly-CSharp/StopSceneParticleSystem.cs
2023-09-06 22:00:49 +02:00

29 lines
834 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001CE RID: 462
[Token(Token = "0x20001CE")]
public class StopSceneParticleSystem : SceneEvent
{
// Token: 0x06001374 RID: 4980 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001374")]
[Address(RVA = "0xAB8590", Offset = "0xAB7390", VA = "0x180AB8590", Slot = "5")]
public override void OpenEvent()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001375 RID: 4981 RVA: 0x0002CA44 File Offset: 0x0002AC44
[Token(Token = "0x6001375")]
[Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")]
public StopSceneParticleSystem()
{
}
// Token: 0x04001E4D RID: 7757
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001E4D")]
public ParticleSystem[] ScenePS;
}