Add v1.0.3.1

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2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200016F RID: 367
[Token(Token = "0x200016F")]
public class Teleport : PassiveEvent
{
// Token: 0x0600120F RID: 4623 RVA: 0x000294A4 File Offset: 0x000276A4
[Token(Token = "0x600120F")]
[Address(RVA = "0x12FDC50", Offset = "0x12FCA50", VA = "0x1812FDC50", Slot = "4")]
protected override void Start()
{
base..ctor();
Light lgtarget = this.LGTarget;
bool defaultEnable = this.DefaultEnable;
this.g_bEnable = defaultEnable;
this.g_fLightIntensityVal = 1.5f;
int num = 0;
lgtarget.enabled = num != 0;
GameObject se_Loop = this.SE_Loop;
Transform transform = base.transform;
SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(se_Loop, transform);
this.g_SELoop = soundEffectOfPrefabs;
Game.BindStageTimeScale(this.g_SELoop);
GameObject se_Start = this.SE_Start;
Transform transform2 = base.transform;
SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(se_Start, transform2);
this.g_SEStart = soundEffectOfPrefabs2;
Game.BindStageTimeScale(this.g_SEStart);
GameObject se_Teleport = this.SE_Teleport;
Transform transform3 = base.transform;
SoundEffect soundEffectOfPrefabs3 = Common.GetSoundEffectOfPrefabs(se_Teleport, transform3);
this.g_SETeleport = soundEffectOfPrefabs3;
Game.BindStageTimeScale(this.g_SETeleport);
Transform target = this.Target;
GameObject se_Target = this.SE_Target;
Transform transform4 = target.transform;
SoundEffect soundEffectOfPrefabs4 = Common.GetSoundEffectOfPrefabs(se_Target, transform4);
this.g_SETarget = soundEffectOfPrefabs4;
Game.BindStageTimeScale(this.g_SETarget);
BoxCollider component = base.GetComponent<BoxCollider>();
this.g_BC = component;
if (!this.g_bEnable)
{
Light lg = this.LG;
int num2 = 0;
lg.enabled = num2 != 0;
this.PS_MagicCircle.Stop(true);
BoxCollider boxCollider = this.g_BC;
int num3 = 0;
boxCollider.enabled = num3 != 0;
return;
}
this.g_SELoop.PlayRandom(1f, 1f);
}
// Token: 0x06001210 RID: 4624 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001210")]
[Address(RVA = "0x12FDEA0", Offset = "0x12FCCA0", VA = "0x1812FDEA0", Slot = "6")]
protected override void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001211 RID: 4625 RVA: 0x00029608 File Offset: 0x00027808
[Token(Token = "0x6001211")]
[Address(RVA = "0x12FDBF0", Offset = "0x12FC9F0", VA = "0x1812FDBF0")]
public void StartUp()
{
this.PS_Teleport.Play(true);
SoundEffect soundEffect = this.g_SEStart;
int num = 0;
this.g_bStartUp = true;
this.g_iLevel = num;
this.g_fStartUpTimeVal = (float)num;
this.g_bSEStart = true;
soundEffect.PlayRandom(1f, 1f);
}
// Token: 0x06001212 RID: 4626 RVA: 0x0002965C File Offset: 0x0002785C
[Token(Token = "0x6001212")]
[Address(RVA = "0x12FDAD0", Offset = "0x12FC8D0", VA = "0x1812FDAD0")]
public void SetEnable(bool bEnable)
{
this.g_bEnable = bEnable;
SoundEffect soundEffect = this.g_SELoop;
if (!bEnable)
{
soundEffect.Stop();
Light lg = this.LG;
int num = 0;
lg.enabled = num != 0;
this.PS_MagicCircle.Stop(true);
BoxCollider boxCollider = this.g_BC;
int num2 = 0;
boxCollider.enabled = num2 != 0;
return;
}
soundEffect.PlayRandom(1f, 1f);
this.LG.enabled = true;
this.PS_MagicCircle.Play(true);
this.g_BC.enabled = true;
}
// Token: 0x06001213 RID: 4627 RVA: 0x000296EC File Offset: 0x000278EC
[Token(Token = "0x6001213")]
[Address(RVA = "0x12FDA90", Offset = "0x12FC890", VA = "0x1812FDA90")]
public void CancelTeleport()
{
this.PS_Teleport.Stop(true);
this.g_bStartUp = false;
this.g_bSEStart = false;
}
// Token: 0x06001214 RID: 4628 RVA: 0x0002971C File Offset: 0x0002791C
[Token(Token = "0x6001214")]
[Address(RVA = "0x12FDBA0", Offset = "0x12FC9A0", VA = "0x1812FDBA0", Slot = "7")]
public override void SetTimeScale(float fScaleTime)
{
Common.SetEffectTimeScale(this.PS_MagicCircle, fScaleTime);
Common.SetEffectTimeScale(this.PS_Teleport, fScaleTime);
Common.SetEffectTimeScale(this.PS_Target, fScaleTime);
}
// Token: 0x06001215 RID: 4629 RVA: 0x00029750 File Offset: 0x00027950
[Token(Token = "0x6001215")]
[Address(RVA = "0x12FE760", Offset = "0x12FD560", VA = "0x1812FE760")]
public Teleport()
{
}
// Token: 0x04001BEA RID: 7146
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001BEA")]
public Transform Target;
// Token: 0x04001BEB RID: 7147
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001BEB")]
public ParticleSystem PS_MagicCircle;
// Token: 0x04001BEC RID: 7148
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001BEC")]
public ParticleSystem PS_Teleport;
// Token: 0x04001BED RID: 7149
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001BED")]
public ParticleSystem PS_Target;
// Token: 0x04001BEE RID: 7150
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001BEE")]
public Light LG;
// Token: 0x04001BEF RID: 7151
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001BEF")]
public Light LGTarget;
// Token: 0x04001BF0 RID: 7152
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001BF0")]
public GameObject SE_Loop;
// Token: 0x04001BF1 RID: 7153
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001BF1")]
public GameObject SE_Start;
// Token: 0x04001BF2 RID: 7154
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001BF2")]
public GameObject SE_Teleport;
// Token: 0x04001BF3 RID: 7155
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001BF3")]
public GameObject SE_Target;
// Token: 0x04001BF4 RID: 7156
[Token(Token = "0x4001BF4")]
private const float g_fLightIntensity = 1.5f;
// Token: 0x04001BF5 RID: 7157
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001BF5")]
private float g_fLightIntensityVal;
// Token: 0x04001BF6 RID: 7158
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x4001BF6")]
private bool g_bStartUp;
// Token: 0x04001BF7 RID: 7159
[Token(Token = "0x4001BF7")]
private const float g_fStartUpTime = 5f;
// Token: 0x04001BF8 RID: 7160
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001BF8")]
private float g_fStartUpTimeVal;
// Token: 0x04001BF9 RID: 7161
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x4001BF9")]
private float g_fLightIntensityAdd;
// Token: 0x04001BFA RID: 7162
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001BFA")]
private float g_fLGTargetIntensity;
// Token: 0x04001BFB RID: 7163
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001BFB")]
private SoundEffect g_SELoop;
// Token: 0x04001BFC RID: 7164
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001BFC")]
private SoundEffect g_SEStart;
// Token: 0x04001BFD RID: 7165
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4001BFD")]
private SoundEffect g_SETeleport;
// Token: 0x04001BFE RID: 7166
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001BFE")]
private SoundEffect g_SETarget;
// Token: 0x04001BFF RID: 7167
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4001BFF")]
private bool g_bSEStart;
// Token: 0x04001C00 RID: 7168
[FieldOffset(Offset = "0xAC")]
[Token(Token = "0x4001C00")]
private float g_fSEStartVolume;
// Token: 0x04001C01 RID: 7169
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4001C01")]
private float g_fSEStartPitch = 0.5f;
// Token: 0x04001C02 RID: 7170
[FieldOffset(Offset = "0xB4")]
[Token(Token = "0x4001C02")]
private int g_iLevel;
// Token: 0x04001C03 RID: 7171
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4001C03")]
private BoxCollider g_BC;
// Token: 0x04001C04 RID: 7172
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4001C04")]
public bool DefaultEnable = true;
// Token: 0x04001C05 RID: 7173
[FieldOffset(Offset = "0xC1")]
[Token(Token = "0x4001C05")]
private bool g_bEnable;
}