271 lines
7.7 KiB
C#
271 lines
7.7 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200016F RID: 367
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[Token(Token = "0x200016F")]
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public class Teleport : PassiveEvent
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{
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// Token: 0x0600120F RID: 4623 RVA: 0x000294A4 File Offset: 0x000276A4
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[Token(Token = "0x600120F")]
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[Address(RVA = "0x12FDC50", Offset = "0x12FCA50", VA = "0x1812FDC50", Slot = "4")]
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protected override void Start()
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{
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base..ctor();
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Light lgtarget = this.LGTarget;
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bool defaultEnable = this.DefaultEnable;
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this.g_bEnable = defaultEnable;
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this.g_fLightIntensityVal = 1.5f;
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int num = 0;
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lgtarget.enabled = num != 0;
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GameObject se_Loop = this.SE_Loop;
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Transform transform = base.transform;
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SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(se_Loop, transform);
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this.g_SELoop = soundEffectOfPrefabs;
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Game.BindStageTimeScale(this.g_SELoop);
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GameObject se_Start = this.SE_Start;
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Transform transform2 = base.transform;
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SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(se_Start, transform2);
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this.g_SEStart = soundEffectOfPrefabs2;
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Game.BindStageTimeScale(this.g_SEStart);
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GameObject se_Teleport = this.SE_Teleport;
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Transform transform3 = base.transform;
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SoundEffect soundEffectOfPrefabs3 = Common.GetSoundEffectOfPrefabs(se_Teleport, transform3);
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this.g_SETeleport = soundEffectOfPrefabs3;
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Game.BindStageTimeScale(this.g_SETeleport);
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Transform target = this.Target;
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GameObject se_Target = this.SE_Target;
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Transform transform4 = target.transform;
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SoundEffect soundEffectOfPrefabs4 = Common.GetSoundEffectOfPrefabs(se_Target, transform4);
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this.g_SETarget = soundEffectOfPrefabs4;
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Game.BindStageTimeScale(this.g_SETarget);
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BoxCollider component = base.GetComponent<BoxCollider>();
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this.g_BC = component;
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if (!this.g_bEnable)
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{
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Light lg = this.LG;
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int num2 = 0;
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lg.enabled = num2 != 0;
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this.PS_MagicCircle.Stop(true);
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BoxCollider boxCollider = this.g_BC;
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int num3 = 0;
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boxCollider.enabled = num3 != 0;
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return;
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}
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this.g_SELoop.PlayRandom(1f, 1f);
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}
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// Token: 0x06001210 RID: 4624 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001210")]
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[Address(RVA = "0x12FDEA0", Offset = "0x12FCCA0", VA = "0x1812FDEA0", Slot = "6")]
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protected override void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001211 RID: 4625 RVA: 0x00029608 File Offset: 0x00027808
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[Token(Token = "0x6001211")]
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[Address(RVA = "0x12FDBF0", Offset = "0x12FC9F0", VA = "0x1812FDBF0")]
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public void StartUp()
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{
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this.PS_Teleport.Play(true);
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SoundEffect soundEffect = this.g_SEStart;
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int num = 0;
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this.g_bStartUp = true;
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this.g_iLevel = num;
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this.g_fStartUpTimeVal = (float)num;
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this.g_bSEStart = true;
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soundEffect.PlayRandom(1f, 1f);
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}
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// Token: 0x06001212 RID: 4626 RVA: 0x0002965C File Offset: 0x0002785C
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[Token(Token = "0x6001212")]
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[Address(RVA = "0x12FDAD0", Offset = "0x12FC8D0", VA = "0x1812FDAD0")]
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public void SetEnable(bool bEnable)
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{
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this.g_bEnable = bEnable;
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SoundEffect soundEffect = this.g_SELoop;
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if (!bEnable)
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{
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soundEffect.Stop();
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Light lg = this.LG;
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int num = 0;
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lg.enabled = num != 0;
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this.PS_MagicCircle.Stop(true);
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BoxCollider boxCollider = this.g_BC;
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int num2 = 0;
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boxCollider.enabled = num2 != 0;
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return;
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}
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soundEffect.PlayRandom(1f, 1f);
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this.LG.enabled = true;
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this.PS_MagicCircle.Play(true);
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this.g_BC.enabled = true;
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}
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// Token: 0x06001213 RID: 4627 RVA: 0x000296EC File Offset: 0x000278EC
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[Token(Token = "0x6001213")]
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[Address(RVA = "0x12FDA90", Offset = "0x12FC890", VA = "0x1812FDA90")]
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public void CancelTeleport()
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{
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this.PS_Teleport.Stop(true);
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this.g_bStartUp = false;
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this.g_bSEStart = false;
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}
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// Token: 0x06001214 RID: 4628 RVA: 0x0002971C File Offset: 0x0002791C
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[Token(Token = "0x6001214")]
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[Address(RVA = "0x12FDBA0", Offset = "0x12FC9A0", VA = "0x1812FDBA0", Slot = "7")]
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public override void SetTimeScale(float fScaleTime)
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{
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Common.SetEffectTimeScale(this.PS_MagicCircle, fScaleTime);
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Common.SetEffectTimeScale(this.PS_Teleport, fScaleTime);
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Common.SetEffectTimeScale(this.PS_Target, fScaleTime);
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}
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// Token: 0x06001215 RID: 4629 RVA: 0x00029750 File Offset: 0x00027950
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[Token(Token = "0x6001215")]
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[Address(RVA = "0x12FE760", Offset = "0x12FD560", VA = "0x1812FE760")]
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public Teleport()
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{
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}
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// Token: 0x04001BEA RID: 7146
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001BEA")]
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public Transform Target;
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// Token: 0x04001BEB RID: 7147
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001BEB")]
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public ParticleSystem PS_MagicCircle;
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// Token: 0x04001BEC RID: 7148
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4001BEC")]
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public ParticleSystem PS_Teleport;
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// Token: 0x04001BED RID: 7149
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001BED")]
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public ParticleSystem PS_Target;
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// Token: 0x04001BEE RID: 7150
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001BEE")]
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public Light LG;
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// Token: 0x04001BEF RID: 7151
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001BEF")]
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public Light LGTarget;
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// Token: 0x04001BF0 RID: 7152
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001BF0")]
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public GameObject SE_Loop;
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// Token: 0x04001BF1 RID: 7153
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001BF1")]
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public GameObject SE_Start;
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// Token: 0x04001BF2 RID: 7154
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001BF2")]
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public GameObject SE_Teleport;
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// Token: 0x04001BF3 RID: 7155
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001BF3")]
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public GameObject SE_Target;
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// Token: 0x04001BF4 RID: 7156
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[Token(Token = "0x4001BF4")]
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private const float g_fLightIntensity = 1.5f;
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// Token: 0x04001BF5 RID: 7157
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001BF5")]
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private float g_fLightIntensityVal;
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// Token: 0x04001BF6 RID: 7158
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[FieldOffset(Offset = "0x74")]
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[Token(Token = "0x4001BF6")]
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private bool g_bStartUp;
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// Token: 0x04001BF7 RID: 7159
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[Token(Token = "0x4001BF7")]
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private const float g_fStartUpTime = 5f;
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// Token: 0x04001BF8 RID: 7160
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4001BF8")]
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private float g_fStartUpTimeVal;
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// Token: 0x04001BF9 RID: 7161
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[FieldOffset(Offset = "0x7C")]
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[Token(Token = "0x4001BF9")]
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private float g_fLightIntensityAdd;
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// Token: 0x04001BFA RID: 7162
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4001BFA")]
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private float g_fLGTargetIntensity;
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// Token: 0x04001BFB RID: 7163
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4001BFB")]
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private SoundEffect g_SELoop;
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// Token: 0x04001BFC RID: 7164
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4001BFC")]
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private SoundEffect g_SEStart;
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// Token: 0x04001BFD RID: 7165
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x4001BFD")]
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private SoundEffect g_SETeleport;
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// Token: 0x04001BFE RID: 7166
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4001BFE")]
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private SoundEffect g_SETarget;
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// Token: 0x04001BFF RID: 7167
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x4001BFF")]
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private bool g_bSEStart;
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// Token: 0x04001C00 RID: 7168
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[FieldOffset(Offset = "0xAC")]
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[Token(Token = "0x4001C00")]
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private float g_fSEStartVolume;
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// Token: 0x04001C01 RID: 7169
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x4001C01")]
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private float g_fSEStartPitch = 0.5f;
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// Token: 0x04001C02 RID: 7170
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[FieldOffset(Offset = "0xB4")]
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[Token(Token = "0x4001C02")]
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private int g_iLevel;
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// Token: 0x04001C03 RID: 7171
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x4001C03")]
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private BoxCollider g_BC;
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// Token: 0x04001C04 RID: 7172
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x4001C04")]
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public bool DefaultEnable = true;
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// Token: 0x04001C05 RID: 7173
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[FieldOffset(Offset = "0xC1")]
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[Token(Token = "0x4001C05")]
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private bool g_bEnable;
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}
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