Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001D8 RID: 472
[Token(Token = "0x20001D8")]
public class Trap_BoxCollider : SceneEvent
{
// Token: 0x0600139D RID: 5021 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600139D")]
[Address(RVA = "0x1304950", Offset = "0x1303750", VA = "0x181304950", Slot = "4")]
public override void InitData(SceneEventManager SEM)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600139E RID: 5022 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600139E")]
[Address(RVA = "0x1304FF0", Offset = "0x1303DF0", VA = "0x181304FF0")]
protected void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600139F RID: 5023 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600139F")]
[Address(RVA = "0x1304E70", Offset = "0x1303C70", VA = "0x181304E70", Slot = "5")]
public override void OpenEvent()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060013A0 RID: 5024 RVA: 0x0002CED4 File Offset: 0x0002B0D4
[Token(Token = "0x60013A0")]
[Address(RVA = "0x1304FB0", Offset = "0x1303DB0", VA = "0x181304FB0", Slot = "8")]
public override void ReleaseEvent()
{
base.ReleaseEvent();
EffectPool effectPool = this.g_Effect;
if (effectPool != 0)
{
effectPool.StopAll(3f);
return;
}
}
// Token: 0x060013A1 RID: 5025 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60013A1")]
[Address(RVA = "0x1304070", Offset = "0x1302E70", VA = "0x181304070", Slot = "13")]
protected virtual void Attack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060013A2 RID: 5026 RVA: 0x0002CF00 File Offset: 0x0002B100
[Token(Token = "0x60013A2")]
[Address(RVA = "0x12FD8F0", Offset = "0x12FC6F0", VA = "0x1812FD8F0")]
public Trap_BoxCollider()
{
}
// Token: 0x04001E7B RID: 7803
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001E7B")]
public GameObject TarpEffect;
// Token: 0x04001E7C RID: 7804
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001E7C")]
public GameObject CollisionEffect;
// Token: 0x04001E7D RID: 7805
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001E7D")]
protected EffectPool g_Effect;
// Token: 0x04001E7E RID: 7806
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001E7E")]
protected EffectPool g_CollisionEffect;
// Token: 0x04001E7F RID: 7807
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001E7F")]
public GameObject SECollisionObject;
// Token: 0x04001E80 RID: 7808
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001E80")]
public Light EffectLight;
// Token: 0x04001E81 RID: 7809
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001E81")]
private float g_fLightIntensity;
// Token: 0x04001E82 RID: 7810
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4001E82")]
private float g_fLightRange;
// Token: 0x04001E83 RID: 7811
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001E83")]
public float fRange = 4f;
// Token: 0x04001E84 RID: 7812
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001E84")]
protected AttackData g_AttackData;
// Token: 0x04001E85 RID: 7813
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001E85")]
public float g_fAttackRate = 0.3f;
// Token: 0x04001E86 RID: 7814
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x4001E86")]
private float g_fAttackRateVal;
// Token: 0x04001E87 RID: 7815
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001E87")]
protected SoundEffectPool g_SECollision;
}