127 lines
3.6 KiB
C#
127 lines
3.6 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001D8 RID: 472
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[Token(Token = "0x20001D8")]
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public class Trap_BoxCollider : SceneEvent
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{
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// Token: 0x0600139D RID: 5021 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600139D")]
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[Address(RVA = "0x1304950", Offset = "0x1303750", VA = "0x181304950", Slot = "4")]
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public override void InitData(SceneEventManager SEM)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600139E RID: 5022 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600139E")]
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[Address(RVA = "0x1304FF0", Offset = "0x1303DF0", VA = "0x181304FF0")]
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protected void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600139F RID: 5023 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600139F")]
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[Address(RVA = "0x1304E70", Offset = "0x1303C70", VA = "0x181304E70", Slot = "5")]
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public override void OpenEvent()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013A0 RID: 5024 RVA: 0x0002CED4 File Offset: 0x0002B0D4
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[Token(Token = "0x60013A0")]
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[Address(RVA = "0x1304FB0", Offset = "0x1303DB0", VA = "0x181304FB0", Slot = "8")]
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public override void ReleaseEvent()
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{
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base.ReleaseEvent();
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EffectPool effectPool = this.g_Effect;
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if (effectPool != 0)
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{
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effectPool.StopAll(3f);
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return;
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}
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}
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// Token: 0x060013A1 RID: 5025 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013A1")]
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[Address(RVA = "0x1304070", Offset = "0x1302E70", VA = "0x181304070", Slot = "13")]
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protected virtual void Attack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013A2 RID: 5026 RVA: 0x0002CF00 File Offset: 0x0002B100
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[Token(Token = "0x60013A2")]
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[Address(RVA = "0x12FD8F0", Offset = "0x12FC6F0", VA = "0x1812FD8F0")]
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public Trap_BoxCollider()
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{
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}
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// Token: 0x04001E7B RID: 7803
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001E7B")]
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public GameObject TarpEffect;
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// Token: 0x04001E7C RID: 7804
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001E7C")]
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public GameObject CollisionEffect;
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// Token: 0x04001E7D RID: 7805
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001E7D")]
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protected EffectPool g_Effect;
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// Token: 0x04001E7E RID: 7806
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001E7E")]
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protected EffectPool g_CollisionEffect;
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// Token: 0x04001E7F RID: 7807
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001E7F")]
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public GameObject SECollisionObject;
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// Token: 0x04001E80 RID: 7808
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001E80")]
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public Light EffectLight;
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// Token: 0x04001E81 RID: 7809
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001E81")]
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private float g_fLightIntensity;
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// Token: 0x04001E82 RID: 7810
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[FieldOffset(Offset = "0x6C")]
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[Token(Token = "0x4001E82")]
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private float g_fLightRange;
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// Token: 0x04001E83 RID: 7811
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001E83")]
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public float fRange = 4f;
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// Token: 0x04001E84 RID: 7812
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4001E84")]
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protected AttackData g_AttackData;
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// Token: 0x04001E85 RID: 7813
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4001E85")]
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public float g_fAttackRate = 0.3f;
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// Token: 0x04001E86 RID: 7814
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[FieldOffset(Offset = "0x84")]
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[Token(Token = "0x4001E86")]
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private float g_fAttackRateVal;
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// Token: 0x04001E87 RID: 7815
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4001E87")]
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protected SoundEffectPool g_SECollision;
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}
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