Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

View File

@@ -0,0 +1,587 @@
using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000F2 RID: 242
[Token(Token = "0x20000F2")]
public class TreasureChestMonster01EffectPlay : MonoBehaviour
{
// Token: 0x06000D8B RID: 3467 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D8B")]
[Address(RVA = "0x757C00", Offset = "0x756A00", VA = "0x180757C00")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D8C RID: 3468 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D8C")]
[Address(RVA = "0x758C80", Offset = "0x757A80", VA = "0x180758C80")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D8D RID: 3469 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D8D")]
[Address(RVA = "0x757680", Offset = "0x756480", VA = "0x180757680")]
public void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D8E RID: 3470 RVA: 0x00020774 File Offset: 0x0001E974
[Token(Token = "0x6000D8E")]
[Address(RVA = "0x758AF0", Offset = "0x7578F0", VA = "0x180758AF0")]
public void Remove()
{
int num = 0;
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
BoxCollider boxCollider = bc[num];
int num2 = 0;
boxCollider.enabled = num2 != 0;
BoxCollider[] bc2 = this.BC;
num++;
}
SphereCollider sc = this.SC;
int num3 = 0;
sc.enabled = num3 != 0;
CharacterController cc = this.CC;
int num4 = 0;
cc.enabled = num4 != 0;
SkinnedMeshRenderer mesh_Up = this.Mesh_Up;
int num5 = 0;
mesh_Up.enabled = num5 != 0;
SkinnedMeshRenderer mesh_Button = this.Mesh_Button;
int num6 = 0;
mesh_Button.enabled = num6 != 0;
SkinnedMeshRenderer mesh_Ghost = this.Mesh_Ghost;
int num7 = 0;
mesh_Ghost.enabled = num7 != 0;
}
// Token: 0x06000D8F RID: 3471 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D8F")]
[Address(RVA = "0x757910", Offset = "0x756710", VA = "0x180757910")]
public void Damaged()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D90 RID: 3472 RVA: 0x0002081C File Offset: 0x0001EA1C
[Token(Token = "0x6000D90")]
[Address(RVA = "0x7578A0", Offset = "0x7566A0", VA = "0x1807578A0")]
public void DamagedFly()
{
this.g_EffMagicLoop.Stop(3f);
this.g_EffAttack02.Stop(3f);
this.PS_MagicSmoke.Stop(true);
this.g_bSEAttack02 = false;
this.g_bSEMagic = false;
}
// Token: 0x06000D91 RID: 3473 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D91")]
[Address(RVA = "0x757980", Offset = "0x756780", VA = "0x180757980")]
public void Death()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D92 RID: 3474 RVA: 0x0002086C File Offset: 0x0001EA6C
[Token(Token = "0x6000D92")]
[Address(RVA = "0x757BA0", Offset = "0x7569A0", VA = "0x180757BA0")]
public void Destory()
{
SphereCollider sc = this.SC;
int num = 0;
sc.enabled = num != 0;
CharacterController cc = this.CC;
int num2 = 0;
cc.enabled = num2 != 0;
SkinnedMeshRenderer mesh_Ghost = this.Mesh_Ghost;
int num3 = 0;
mesh_Ghost.enabled = num3 != 0;
this.PS_DeathEffect.Play(true);
}
// Token: 0x06000D93 RID: 3475 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D93")]
[Address(RVA = "0x758440", Offset = "0x757240", VA = "0x180758440")]
public void PlayEffAttack01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D94 RID: 3476 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D94")]
[Address(RVA = "0x758500", Offset = "0x757300", VA = "0x180758500")]
public void PlayEffAttack02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D95 RID: 3477 RVA: 0x000208C0 File Offset: 0x0001EAC0
[Token(Token = "0x6000D95")]
[Address(RVA = "0x758C40", Offset = "0x757A40", VA = "0x180758C40")]
public void StopEffAttack02()
{
this.g_bSEAttack02 = false;
this.g_EffAttack02.Stop(3f);
}
// Token: 0x06000D96 RID: 3478 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D96")]
[Address(RVA = "0x758790", Offset = "0x757590", VA = "0x180758790")]
public void PlayEffMagicLoop()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D97 RID: 3479 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D97")]
[Address(RVA = "0x7586B0", Offset = "0x7574B0", VA = "0x1807586B0")]
public void PlayEffMagicFire()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D98 RID: 3480 RVA: 0x000208EC File Offset: 0x0001EAEC
[Token(Token = "0x6000D98")]
[Address(RVA = "0x758850", Offset = "0x757650", VA = "0x180758850")]
public void PlayEffMagicSmoke()
{
this.PS_MagicSmoke.Play(true);
this.g_SEMagicFire.gameObject.SetActive(true);
this.g_SEMagicFire.PlayRandom(1f, 1f);
SoundEffect soundEffect = this.g_SEFootstep;
this.g_bSEMagic = false;
soundEffect.PlayRandom(1f, 1f);
}
// Token: 0x06000D99 RID: 3481 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D99")]
[Address(RVA = "0x757470", Offset = "0x756270", VA = "0x180757470")]
public void CallMonster()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D9A RID: 3482 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D9A")]
[Address(RVA = "0x7585F0", Offset = "0x7573F0", VA = "0x1807585F0")]
public void PlayEffGoHome()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D9B RID: 3483 RVA: 0x00020950 File Offset: 0x0001EB50
[Token(Token = "0x6000D9B")]
[Address(RVA = "0x7583F0", Offset = "0x7571F0", VA = "0x1807583F0")]
public void OpenBodyEffect()
{
this.PS_BodyEffect.Play(true);
this.PS_LightEffect.Stop(true);
this.g_bFeelPlayer = true;
}
// Token: 0x06000D9C RID: 3484 RVA: 0x00020984 File Offset: 0x0001EB84
[Token(Token = "0x6000D9C")]
[Address(RVA = "0x757630", Offset = "0x756430", VA = "0x180757630")]
public void CloseBodyEffect()
{
this.PS_BodyEffect.Stop(true);
this.PS_LightEffect.Play(true);
this.g_bFeelPlayer = false;
}
// Token: 0x06000D9D RID: 3485 RVA: 0x000209B8 File Offset: 0x0001EBB8
[Token(Token = "0x6000D9D")]
[Address(RVA = "0x758BE0", Offset = "0x7579E0", VA = "0x180758BE0")]
public void SetIsMove(bool bMove)
{
this.g_bSEMove = bMove;
}
// Token: 0x06000D9E RID: 3486 RVA: 0x000209CC File Offset: 0x0001EBCC
[Token(Token = "0x6000D9E")]
[Address(RVA = "0x758950", Offset = "0x757750", VA = "0x180758950")]
public void PlaySEFootstep()
{
this.g_SEFootstep.PlayRandom(1f, 1f);
}
// Token: 0x06000D9F RID: 3487 RVA: 0x000209F4 File Offset: 0x0001EBF4
[Token(Token = "0x6000D9F")]
[Address(RVA = "0x3F3AF0", Offset = "0x3F28F0", VA = "0x1803F3AF0")]
public void PlaySEBite()
{
this.g_SEBite.PlayRandom(1f, 1f);
}
// Token: 0x06000DA0 RID: 3488 RVA: 0x00020A1C File Offset: 0x0001EC1C
[Token(Token = "0x6000DA0")]
[Address(RVA = "0x7588F0", Offset = "0x7576F0", VA = "0x1807588F0")]
public void PlaySEAttack02()
{
this.g_SEAttack02.gameObject.SetActive(true);
this.g_SEAttack02.PlayRandom(1f, 1f);
}
// Token: 0x06000DA1 RID: 3489 RVA: 0x00020A58 File Offset: 0x0001EC58
[Token(Token = "0x6000DA1")]
[Address(RVA = "0x758AC0", Offset = "0x7578C0", VA = "0x180758AC0")]
public void PlaySEOpen()
{
this.g_SEOpen.PlayRandom(1f, 1f);
}
// Token: 0x06000DA2 RID: 3490 RVA: 0x00020A80 File Offset: 0x0001EC80
[Token(Token = "0x6000DA2")]
[Address(RVA = "0x758980", Offset = "0x757780", VA = "0x180758980")]
public void PlaySEMagec()
{
this.g_bSEMagic = true;
this.g_SEMagic.gameObject.SetActive(true);
SoundEffect soundEffect = this.g_SEMagic;
int num = 0;
this.g_fSEMagicVolume = (float)num;
int num2 = 0;
int num3 = 0;
soundEffect.Set((float)num3, (float)num2);
this.g_SEMagic.PlayRandom(1f, 1f);
this.g_SEMagic02.gameObject.SetActive(true);
this.g_SEMagic02.PlayRandom(1f, 1f);
}
// Token: 0x06000DA3 RID: 3491 RVA: 0x00020B04 File Offset: 0x0001ED04
[Token(Token = "0x6000DA3")]
[Address(RVA = "0x758A60", Offset = "0x757860", VA = "0x180758A60")]
public void PlaySEMagicFire()
{
this.g_SEMagicFire.gameObject.SetActive(true);
this.g_SEMagicFire.PlayRandom(1f, 1f);
this.g_bSEMagic = false;
}
// Token: 0x06000DA4 RID: 3492 RVA: 0x00020B44 File Offset: 0x0001ED44
[Token(Token = "0x6000DA4")]
[Address(RVA = "0x758BF0", Offset = "0x7579F0", VA = "0x180758BF0")]
public void SetTimeScale(float fTimeScale)
{
Common.SetEffectTimeScale(this.PS_BodyEffect, fTimeScale);
Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale);
Common.SetEffectTimeScale(this.PS_LightEffect, fTimeScale);
}
// Token: 0x06000DA5 RID: 3493 RVA: 0x00020B78 File Offset: 0x0001ED78
[Token(Token = "0x6000DA5")]
[Address(RVA = "0x759590", Offset = "0x758390", VA = "0x180759590")]
public TreasureChestMonster01EffectPlay()
{
}
// Token: 0x040017DE RID: 6110
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40017DE")]
public ParticleSystem PS_BodyEffect;
// Token: 0x040017DF RID: 6111
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40017DF")]
public ParticleSystem PS_DeathEffect;
// Token: 0x040017E0 RID: 6112
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40017E0")]
public ParticleSystem PS_LightEffect;
// Token: 0x040017E1 RID: 6113
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40017E1")]
public ParticleSystem PS_MagicSmoke;
// Token: 0x040017E2 RID: 6114
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40017E2")]
public SkinnedMeshRenderer Mesh_Up;
// Token: 0x040017E3 RID: 6115
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40017E3")]
public SkinnedMeshRenderer Mesh_Button;
// Token: 0x040017E4 RID: 6116
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40017E4")]
public SkinnedMeshRenderer Mesh_Ghost;
// Token: 0x040017E5 RID: 6117
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40017E5")]
public GameObject DamagedObject;
// Token: 0x040017E6 RID: 6118
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40017E6")]
public BoxCollider[] BC;
// Token: 0x040017E7 RID: 6119
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40017E7")]
public SphereCollider SC;
// Token: 0x040017E8 RID: 6120
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40017E8")]
public CharacterController CC;
// Token: 0x040017E9 RID: 6121
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40017E9")]
public Transform Pos_CallSoul;
// Token: 0x040017EA RID: 6122
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40017EA")]
public GameObject EffDeathExplosion;
// Token: 0x040017EB RID: 6123
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40017EB")]
public GameObject EffGoHome;
// Token: 0x040017EC RID: 6124
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40017EC")]
public GameObject EffMagicLoop;
// Token: 0x040017ED RID: 6125
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40017ED")]
public GameObject EffMagicFire;
// Token: 0x040017EE RID: 6126
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40017EE")]
public GameObject EffAttack01;
// Token: 0x040017EF RID: 6127
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40017EF")]
public GameObject EffAttack02;
// Token: 0x040017F0 RID: 6128
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40017F0")]
public GameObject EffCallSoul;
// Token: 0x040017F1 RID: 6129
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40017F1")]
private EffectPool g_EffEeathExplosion;
// Token: 0x040017F2 RID: 6130
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40017F2")]
private EffectPool g_EffGoHome;
// Token: 0x040017F3 RID: 6131
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40017F3")]
private EffectPool g_EffMagicLoop;
// Token: 0x040017F4 RID: 6132
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40017F4")]
private EffectPool g_EffMagicFire;
// Token: 0x040017F5 RID: 6133
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40017F5")]
private EffectPool g_EffAttack01;
// Token: 0x040017F6 RID: 6134
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40017F6")]
private EffectPool g_EffAttack02;
// Token: 0x040017F7 RID: 6135
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40017F7")]
private EffectPool g_EffCallSoul;
// Token: 0x040017F8 RID: 6136
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40017F8")]
public GameObject SEFootstep;
// Token: 0x040017F9 RID: 6137
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40017F9")]
public GameObject SEBite;
// Token: 0x040017FA RID: 6138
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40017FA")]
public GameObject SEAttack02;
// Token: 0x040017FB RID: 6139
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40017FB")]
public GameObject SEOpen;
// Token: 0x040017FC RID: 6140
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x40017FC")]
public GameObject SEMagic;
// Token: 0x040017FD RID: 6141
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x40017FD")]
public GameObject SEMagic02;
// Token: 0x040017FE RID: 6142
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x40017FE")]
public GameObject SEMagicFire;
// Token: 0x040017FF RID: 6143
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x40017FF")]
private SoundEffect g_SEFootstep;
// Token: 0x04001800 RID: 6144
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4001800")]
private SoundEffect g_SEBite;
// Token: 0x04001801 RID: 6145
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4001801")]
private SoundEffect g_SEAttack02;
// Token: 0x04001802 RID: 6146
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4001802")]
private SoundEffect g_SEOpen;
// Token: 0x04001803 RID: 6147
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4001803")]
private SoundEffect g_SEMagic;
// Token: 0x04001804 RID: 6148
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4001804")]
private SoundEffect g_SEMagic02;
// Token: 0x04001805 RID: 6149
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4001805")]
private SoundEffect g_SEMagicFire;
// Token: 0x04001806 RID: 6150
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4001806")]
private bool g_bSEMove;
// Token: 0x04001807 RID: 6151
[FieldOffset(Offset = "0x15C")]
[Token(Token = "0x4001807")]
private float g_fSEMoveVolume;
// Token: 0x04001808 RID: 6152
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4001808")]
private bool g_bSEMagic;
// Token: 0x04001809 RID: 6153
[FieldOffset(Offset = "0x164")]
[Token(Token = "0x4001809")]
private float g_fSEMagicVolume;
// Token: 0x0400180A RID: 6154
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x400180A")]
private float g_fSEMagicPitch;
// Token: 0x0400180B RID: 6155
[FieldOffset(Offset = "0x16C")]
[Token(Token = "0x400180B")]
private bool g_bSEAttack02;
// Token: 0x0400180C RID: 6156
[Token(Token = "0x400180C")]
private const float g_fSEAttac02Frequency = 0.1f;
// Token: 0x0400180D RID: 6157
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x400180D")]
private float g_fSEAttac02FrequencyVal = 0.1f;
// Token: 0x0400180E RID: 6158
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x400180E")]
public SceneEvent[] CallEnemy;
// Token: 0x0400180F RID: 6159
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x400180F")]
private Material g_Mat;
// Token: 0x04001810 RID: 6160
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4001810")]
private Color g_EyeColor;
// Token: 0x04001811 RID: 6161
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4001811")]
private Color g_BodyColor;
// Token: 0x04001812 RID: 6162
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4001812")]
private Color g_DefaultColor;
// Token: 0x04001813 RID: 6163
[Token(Token = "0x4001813")]
private const float g_fDamageTime = 5f;
// Token: 0x04001814 RID: 6164
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4001814")]
private float g_fDamagedTimeVal;
// Token: 0x04001815 RID: 6165
[FieldOffset(Offset = "0x1BC")]
[Token(Token = "0x4001815")]
private float g_fDamageAlpha = 1f;
// Token: 0x04001816 RID: 6166
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4001816")]
private bool g_bGoHome;
// Token: 0x04001817 RID: 6167
[Token(Token = "0x4001817")]
private const float g_fGoHomeHideTime = 0.5f;
// Token: 0x04001818 RID: 6168
[FieldOffset(Offset = "0x1C4")]
[Token(Token = "0x4001818")]
private float g_fGoHomeHideTimeVal;
// Token: 0x04001819 RID: 6169
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4001819")]
private bool g_bFeelPlayer;
// Token: 0x0400181A RID: 6170
[FieldOffset(Offset = "0x1C9")]
[Token(Token = "0x400181A")]
private bool g_bDeath;
}