588 lines
17 KiB
C#
588 lines
17 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000F2 RID: 242
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[Token(Token = "0x20000F2")]
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public class TreasureChestMonster01EffectPlay : MonoBehaviour
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{
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// Token: 0x06000D8B RID: 3467 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D8B")]
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[Address(RVA = "0x757C00", Offset = "0x756A00", VA = "0x180757C00")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D8C RID: 3468 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D8C")]
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[Address(RVA = "0x758C80", Offset = "0x757A80", VA = "0x180758C80")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D8D RID: 3469 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D8D")]
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[Address(RVA = "0x757680", Offset = "0x756480", VA = "0x180757680")]
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public void Create()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D8E RID: 3470 RVA: 0x00020774 File Offset: 0x0001E974
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[Token(Token = "0x6000D8E")]
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[Address(RVA = "0x758AF0", Offset = "0x7578F0", VA = "0x180758AF0")]
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public void Remove()
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{
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int num = 0;
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BoxCollider[] bc = this.BC;
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if (num < bc.Length)
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{
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BoxCollider boxCollider = bc[num];
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int num2 = 0;
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boxCollider.enabled = num2 != 0;
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BoxCollider[] bc2 = this.BC;
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num++;
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}
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SphereCollider sc = this.SC;
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int num3 = 0;
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sc.enabled = num3 != 0;
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CharacterController cc = this.CC;
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int num4 = 0;
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cc.enabled = num4 != 0;
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SkinnedMeshRenderer mesh_Up = this.Mesh_Up;
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int num5 = 0;
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mesh_Up.enabled = num5 != 0;
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SkinnedMeshRenderer mesh_Button = this.Mesh_Button;
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int num6 = 0;
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mesh_Button.enabled = num6 != 0;
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SkinnedMeshRenderer mesh_Ghost = this.Mesh_Ghost;
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int num7 = 0;
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mesh_Ghost.enabled = num7 != 0;
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}
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// Token: 0x06000D8F RID: 3471 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D8F")]
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[Address(RVA = "0x757910", Offset = "0x756710", VA = "0x180757910")]
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public void Damaged()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D90 RID: 3472 RVA: 0x0002081C File Offset: 0x0001EA1C
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[Token(Token = "0x6000D90")]
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[Address(RVA = "0x7578A0", Offset = "0x7566A0", VA = "0x1807578A0")]
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public void DamagedFly()
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{
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this.g_EffMagicLoop.Stop(3f);
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this.g_EffAttack02.Stop(3f);
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this.PS_MagicSmoke.Stop(true);
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this.g_bSEAttack02 = false;
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this.g_bSEMagic = false;
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}
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// Token: 0x06000D91 RID: 3473 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D91")]
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[Address(RVA = "0x757980", Offset = "0x756780", VA = "0x180757980")]
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public void Death()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D92 RID: 3474 RVA: 0x0002086C File Offset: 0x0001EA6C
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[Token(Token = "0x6000D92")]
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[Address(RVA = "0x757BA0", Offset = "0x7569A0", VA = "0x180757BA0")]
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public void Destory()
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{
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SphereCollider sc = this.SC;
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int num = 0;
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sc.enabled = num != 0;
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CharacterController cc = this.CC;
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int num2 = 0;
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cc.enabled = num2 != 0;
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SkinnedMeshRenderer mesh_Ghost = this.Mesh_Ghost;
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int num3 = 0;
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mesh_Ghost.enabled = num3 != 0;
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this.PS_DeathEffect.Play(true);
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}
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// Token: 0x06000D93 RID: 3475 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D93")]
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[Address(RVA = "0x758440", Offset = "0x757240", VA = "0x180758440")]
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public void PlayEffAttack01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D94 RID: 3476 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D94")]
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[Address(RVA = "0x758500", Offset = "0x757300", VA = "0x180758500")]
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public void PlayEffAttack02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D95 RID: 3477 RVA: 0x000208C0 File Offset: 0x0001EAC0
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[Token(Token = "0x6000D95")]
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[Address(RVA = "0x758C40", Offset = "0x757A40", VA = "0x180758C40")]
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public void StopEffAttack02()
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{
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this.g_bSEAttack02 = false;
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this.g_EffAttack02.Stop(3f);
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}
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// Token: 0x06000D96 RID: 3478 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D96")]
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[Address(RVA = "0x758790", Offset = "0x757590", VA = "0x180758790")]
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public void PlayEffMagicLoop()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D97 RID: 3479 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D97")]
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[Address(RVA = "0x7586B0", Offset = "0x7574B0", VA = "0x1807586B0")]
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public void PlayEffMagicFire()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D98 RID: 3480 RVA: 0x000208EC File Offset: 0x0001EAEC
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[Token(Token = "0x6000D98")]
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[Address(RVA = "0x758850", Offset = "0x757650", VA = "0x180758850")]
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public void PlayEffMagicSmoke()
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{
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this.PS_MagicSmoke.Play(true);
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this.g_SEMagicFire.gameObject.SetActive(true);
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this.g_SEMagicFire.PlayRandom(1f, 1f);
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SoundEffect soundEffect = this.g_SEFootstep;
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this.g_bSEMagic = false;
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soundEffect.PlayRandom(1f, 1f);
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}
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// Token: 0x06000D99 RID: 3481 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D99")]
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[Address(RVA = "0x757470", Offset = "0x756270", VA = "0x180757470")]
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public void CallMonster()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D9A RID: 3482 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D9A")]
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[Address(RVA = "0x7585F0", Offset = "0x7573F0", VA = "0x1807585F0")]
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public void PlayEffGoHome()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D9B RID: 3483 RVA: 0x00020950 File Offset: 0x0001EB50
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[Token(Token = "0x6000D9B")]
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[Address(RVA = "0x7583F0", Offset = "0x7571F0", VA = "0x1807583F0")]
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public void OpenBodyEffect()
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{
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this.PS_BodyEffect.Play(true);
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this.PS_LightEffect.Stop(true);
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this.g_bFeelPlayer = true;
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}
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// Token: 0x06000D9C RID: 3484 RVA: 0x00020984 File Offset: 0x0001EB84
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[Token(Token = "0x6000D9C")]
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[Address(RVA = "0x757630", Offset = "0x756430", VA = "0x180757630")]
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public void CloseBodyEffect()
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{
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this.PS_BodyEffect.Stop(true);
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this.PS_LightEffect.Play(true);
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this.g_bFeelPlayer = false;
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}
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// Token: 0x06000D9D RID: 3485 RVA: 0x000209B8 File Offset: 0x0001EBB8
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[Token(Token = "0x6000D9D")]
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[Address(RVA = "0x758BE0", Offset = "0x7579E0", VA = "0x180758BE0")]
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public void SetIsMove(bool bMove)
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{
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this.g_bSEMove = bMove;
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}
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// Token: 0x06000D9E RID: 3486 RVA: 0x000209CC File Offset: 0x0001EBCC
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[Token(Token = "0x6000D9E")]
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[Address(RVA = "0x758950", Offset = "0x757750", VA = "0x180758950")]
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public void PlaySEFootstep()
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{
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this.g_SEFootstep.PlayRandom(1f, 1f);
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}
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// Token: 0x06000D9F RID: 3487 RVA: 0x000209F4 File Offset: 0x0001EBF4
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[Token(Token = "0x6000D9F")]
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[Address(RVA = "0x3F3AF0", Offset = "0x3F28F0", VA = "0x1803F3AF0")]
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public void PlaySEBite()
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{
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this.g_SEBite.PlayRandom(1f, 1f);
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}
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// Token: 0x06000DA0 RID: 3488 RVA: 0x00020A1C File Offset: 0x0001EC1C
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[Token(Token = "0x6000DA0")]
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[Address(RVA = "0x7588F0", Offset = "0x7576F0", VA = "0x1807588F0")]
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public void PlaySEAttack02()
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{
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this.g_SEAttack02.gameObject.SetActive(true);
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this.g_SEAttack02.PlayRandom(1f, 1f);
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}
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// Token: 0x06000DA1 RID: 3489 RVA: 0x00020A58 File Offset: 0x0001EC58
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[Token(Token = "0x6000DA1")]
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[Address(RVA = "0x758AC0", Offset = "0x7578C0", VA = "0x180758AC0")]
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public void PlaySEOpen()
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{
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this.g_SEOpen.PlayRandom(1f, 1f);
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}
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// Token: 0x06000DA2 RID: 3490 RVA: 0x00020A80 File Offset: 0x0001EC80
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[Token(Token = "0x6000DA2")]
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[Address(RVA = "0x758980", Offset = "0x757780", VA = "0x180758980")]
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public void PlaySEMagec()
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{
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this.g_bSEMagic = true;
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this.g_SEMagic.gameObject.SetActive(true);
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SoundEffect soundEffect = this.g_SEMagic;
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int num = 0;
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this.g_fSEMagicVolume = (float)num;
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int num2 = 0;
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int num3 = 0;
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soundEffect.Set((float)num3, (float)num2);
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this.g_SEMagic.PlayRandom(1f, 1f);
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this.g_SEMagic02.gameObject.SetActive(true);
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this.g_SEMagic02.PlayRandom(1f, 1f);
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}
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// Token: 0x06000DA3 RID: 3491 RVA: 0x00020B04 File Offset: 0x0001ED04
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[Token(Token = "0x6000DA3")]
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[Address(RVA = "0x758A60", Offset = "0x757860", VA = "0x180758A60")]
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public void PlaySEMagicFire()
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{
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this.g_SEMagicFire.gameObject.SetActive(true);
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this.g_SEMagicFire.PlayRandom(1f, 1f);
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this.g_bSEMagic = false;
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}
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// Token: 0x06000DA4 RID: 3492 RVA: 0x00020B44 File Offset: 0x0001ED44
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[Token(Token = "0x6000DA4")]
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[Address(RVA = "0x758BF0", Offset = "0x7579F0", VA = "0x180758BF0")]
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public void SetTimeScale(float fTimeScale)
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{
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Common.SetEffectTimeScale(this.PS_BodyEffect, fTimeScale);
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Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale);
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Common.SetEffectTimeScale(this.PS_LightEffect, fTimeScale);
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}
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// Token: 0x06000DA5 RID: 3493 RVA: 0x00020B78 File Offset: 0x0001ED78
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[Token(Token = "0x6000DA5")]
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[Address(RVA = "0x759590", Offset = "0x758390", VA = "0x180759590")]
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public TreasureChestMonster01EffectPlay()
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{
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}
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// Token: 0x040017DE RID: 6110
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40017DE")]
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public ParticleSystem PS_BodyEffect;
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// Token: 0x040017DF RID: 6111
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40017DF")]
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public ParticleSystem PS_DeathEffect;
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// Token: 0x040017E0 RID: 6112
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40017E0")]
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public ParticleSystem PS_LightEffect;
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// Token: 0x040017E1 RID: 6113
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40017E1")]
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public ParticleSystem PS_MagicSmoke;
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// Token: 0x040017E2 RID: 6114
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40017E2")]
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public SkinnedMeshRenderer Mesh_Up;
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// Token: 0x040017E3 RID: 6115
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40017E3")]
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public SkinnedMeshRenderer Mesh_Button;
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// Token: 0x040017E4 RID: 6116
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40017E4")]
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public SkinnedMeshRenderer Mesh_Ghost;
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// Token: 0x040017E5 RID: 6117
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40017E5")]
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public GameObject DamagedObject;
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// Token: 0x040017E6 RID: 6118
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40017E6")]
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public BoxCollider[] BC;
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// Token: 0x040017E7 RID: 6119
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40017E7")]
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public SphereCollider SC;
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// Token: 0x040017E8 RID: 6120
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40017E8")]
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public CharacterController CC;
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// Token: 0x040017E9 RID: 6121
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x40017E9")]
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public Transform Pos_CallSoul;
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// Token: 0x040017EA RID: 6122
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x40017EA")]
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public GameObject EffDeathExplosion;
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// Token: 0x040017EB RID: 6123
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x40017EB")]
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public GameObject EffGoHome;
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// Token: 0x040017EC RID: 6124
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x40017EC")]
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public GameObject EffMagicLoop;
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// Token: 0x040017ED RID: 6125
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x40017ED")]
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public GameObject EffMagicFire;
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// Token: 0x040017EE RID: 6126
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x40017EE")]
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public GameObject EffAttack01;
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// Token: 0x040017EF RID: 6127
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x40017EF")]
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public GameObject EffAttack02;
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// Token: 0x040017F0 RID: 6128
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x40017F0")]
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public GameObject EffCallSoul;
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// Token: 0x040017F1 RID: 6129
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x40017F1")]
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private EffectPool g_EffEeathExplosion;
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// Token: 0x040017F2 RID: 6130
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x40017F2")]
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private EffectPool g_EffGoHome;
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// Token: 0x040017F3 RID: 6131
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x40017F3")]
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private EffectPool g_EffMagicLoop;
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// Token: 0x040017F4 RID: 6132
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x40017F4")]
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private EffectPool g_EffMagicFire;
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// Token: 0x040017F5 RID: 6133
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[FieldOffset(Offset = "0xD0")]
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[Token(Token = "0x40017F5")]
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private EffectPool g_EffAttack01;
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// Token: 0x040017F6 RID: 6134
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[FieldOffset(Offset = "0xD8")]
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[Token(Token = "0x40017F6")]
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private EffectPool g_EffAttack02;
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// Token: 0x040017F7 RID: 6135
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[FieldOffset(Offset = "0xE0")]
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[Token(Token = "0x40017F7")]
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private EffectPool g_EffCallSoul;
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// Token: 0x040017F8 RID: 6136
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[FieldOffset(Offset = "0xE8")]
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[Token(Token = "0x40017F8")]
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public GameObject SEFootstep;
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// Token: 0x040017F9 RID: 6137
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[FieldOffset(Offset = "0xF0")]
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[Token(Token = "0x40017F9")]
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public GameObject SEBite;
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// Token: 0x040017FA RID: 6138
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[FieldOffset(Offset = "0xF8")]
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[Token(Token = "0x40017FA")]
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public GameObject SEAttack02;
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// Token: 0x040017FB RID: 6139
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[FieldOffset(Offset = "0x100")]
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[Token(Token = "0x40017FB")]
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public GameObject SEOpen;
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// Token: 0x040017FC RID: 6140
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[FieldOffset(Offset = "0x108")]
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[Token(Token = "0x40017FC")]
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public GameObject SEMagic;
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// Token: 0x040017FD RID: 6141
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[FieldOffset(Offset = "0x110")]
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[Token(Token = "0x40017FD")]
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public GameObject SEMagic02;
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// Token: 0x040017FE RID: 6142
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[FieldOffset(Offset = "0x118")]
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[Token(Token = "0x40017FE")]
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public GameObject SEMagicFire;
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// Token: 0x040017FF RID: 6143
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[FieldOffset(Offset = "0x120")]
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[Token(Token = "0x40017FF")]
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private SoundEffect g_SEFootstep;
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// Token: 0x04001800 RID: 6144
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[FieldOffset(Offset = "0x128")]
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[Token(Token = "0x4001800")]
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private SoundEffect g_SEBite;
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// Token: 0x04001801 RID: 6145
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[FieldOffset(Offset = "0x130")]
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[Token(Token = "0x4001801")]
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private SoundEffect g_SEAttack02;
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// Token: 0x04001802 RID: 6146
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[FieldOffset(Offset = "0x138")]
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[Token(Token = "0x4001802")]
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private SoundEffect g_SEOpen;
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// Token: 0x04001803 RID: 6147
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[FieldOffset(Offset = "0x140")]
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[Token(Token = "0x4001803")]
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private SoundEffect g_SEMagic;
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// Token: 0x04001804 RID: 6148
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[FieldOffset(Offset = "0x148")]
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[Token(Token = "0x4001804")]
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private SoundEffect g_SEMagic02;
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// Token: 0x04001805 RID: 6149
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[FieldOffset(Offset = "0x150")]
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[Token(Token = "0x4001805")]
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private SoundEffect g_SEMagicFire;
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// Token: 0x04001806 RID: 6150
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[FieldOffset(Offset = "0x158")]
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[Token(Token = "0x4001806")]
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private bool g_bSEMove;
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// Token: 0x04001807 RID: 6151
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[FieldOffset(Offset = "0x15C")]
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[Token(Token = "0x4001807")]
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private float g_fSEMoveVolume;
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// Token: 0x04001808 RID: 6152
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[FieldOffset(Offset = "0x160")]
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[Token(Token = "0x4001808")]
|
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private bool g_bSEMagic;
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// Token: 0x04001809 RID: 6153
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[FieldOffset(Offset = "0x164")]
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[Token(Token = "0x4001809")]
|
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private float g_fSEMagicVolume;
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// Token: 0x0400180A RID: 6154
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[FieldOffset(Offset = "0x168")]
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[Token(Token = "0x400180A")]
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private float g_fSEMagicPitch;
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// Token: 0x0400180B RID: 6155
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[FieldOffset(Offset = "0x16C")]
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[Token(Token = "0x400180B")]
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private bool g_bSEAttack02;
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// Token: 0x0400180C RID: 6156
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[Token(Token = "0x400180C")]
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private const float g_fSEAttac02Frequency = 0.1f;
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// Token: 0x0400180D RID: 6157
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[FieldOffset(Offset = "0x170")]
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[Token(Token = "0x400180D")]
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private float g_fSEAttac02FrequencyVal = 0.1f;
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// Token: 0x0400180E RID: 6158
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[FieldOffset(Offset = "0x178")]
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[Token(Token = "0x400180E")]
|
|
public SceneEvent[] CallEnemy;
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// Token: 0x0400180F RID: 6159
|
|
[FieldOffset(Offset = "0x180")]
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|
[Token(Token = "0x400180F")]
|
|
private Material g_Mat;
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|
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// Token: 0x04001810 RID: 6160
|
|
[FieldOffset(Offset = "0x188")]
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|
[Token(Token = "0x4001810")]
|
|
private Color g_EyeColor;
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|
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// Token: 0x04001811 RID: 6161
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x4001811")]
|
|
private Color g_BodyColor;
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|
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// Token: 0x04001812 RID: 6162
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x4001812")]
|
|
private Color g_DefaultColor;
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|
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// Token: 0x04001813 RID: 6163
|
|
[Token(Token = "0x4001813")]
|
|
private const float g_fDamageTime = 5f;
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|
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// Token: 0x04001814 RID: 6164
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x4001814")]
|
|
private float g_fDamagedTimeVal;
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|
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// Token: 0x04001815 RID: 6165
|
|
[FieldOffset(Offset = "0x1BC")]
|
|
[Token(Token = "0x4001815")]
|
|
private float g_fDamageAlpha = 1f;
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|
|
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// Token: 0x04001816 RID: 6166
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x4001816")]
|
|
private bool g_bGoHome;
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|
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// Token: 0x04001817 RID: 6167
|
|
[Token(Token = "0x4001817")]
|
|
private const float g_fGoHomeHideTime = 0.5f;
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|
|
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// Token: 0x04001818 RID: 6168
|
|
[FieldOffset(Offset = "0x1C4")]
|
|
[Token(Token = "0x4001818")]
|
|
private float g_fGoHomeHideTimeVal;
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|
|
|
// Token: 0x04001819 RID: 6169
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x4001819")]
|
|
private bool g_bFeelPlayer;
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|
|
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// Token: 0x0400181A RID: 6170
|
|
[FieldOffset(Offset = "0x1C9")]
|
|
[Token(Token = "0x400181A")]
|
|
private bool g_bDeath;
|
|
}
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