Add v1.0.3.1
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115
Cpp2IL/Assembly-CSharp/UIElementSprite.cs
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115
Cpp2IL/Assembly-CSharp/UIElementSprite.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020002AC RID: 684
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[Token(Token = "0x20002AC")]
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public class UIElementSprite : MonoBehaviour
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{
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// Token: 0x060019EC RID: 6636 RVA: 0x0003E5F0 File Offset: 0x0003C7F0
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[Token(Token = "0x60019EC")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public UIElementSprite()
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{
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}
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// Token: 0x04002394 RID: 9108
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002394")]
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public Sprite ElementSmall_Null;
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// Token: 0x04002395 RID: 9109
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002395")]
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public Sprite ElementSmall_Ice;
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// Token: 0x04002396 RID: 9110
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002396")]
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public Sprite ElementSmall_Fire;
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// Token: 0x04002397 RID: 9111
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002397")]
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public Sprite ElementSmall_Lightning;
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// Token: 0x04002398 RID: 9112
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4002398")]
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public Sprite ChargeBur_Null;
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// Token: 0x04002399 RID: 9113
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4002399")]
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public Sprite ChargeBur_Ice;
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// Token: 0x0400239A RID: 9114
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x400239A")]
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public Sprite ChargeBur_Fire;
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// Token: 0x0400239B RID: 9115
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x400239B")]
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public Sprite ChargeBur_Lightning;
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// Token: 0x0400239C RID: 9116
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x400239C")]
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public Sprite ChargeBurBG_Null;
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// Token: 0x0400239D RID: 9117
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x400239D")]
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public Sprite ChargeBurBG_Ice;
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// Token: 0x0400239E RID: 9118
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x400239E")]
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public Sprite ChargeBurBG_Fire;
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// Token: 0x0400239F RID: 9119
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x400239F")]
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public Sprite ChargeBurBG_Lightning;
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// Token: 0x040023A0 RID: 9120
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x40023A0")]
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public Sprite Aim_Null;
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// Token: 0x040023A1 RID: 9121
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x40023A1")]
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public Sprite Aim_Ice;
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// Token: 0x040023A2 RID: 9122
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x40023A2")]
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public Sprite Aim_Fire;
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// Token: 0x040023A3 RID: 9123
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x40023A3")]
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public Sprite Aim_Lightning;
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// Token: 0x040023A4 RID: 9124
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x40023A4")]
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public Sprite ElementBGSmoke_Null;
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// Token: 0x040023A5 RID: 9125
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x40023A5")]
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public Sprite ElementBGSmoke_Ice;
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// Token: 0x040023A6 RID: 9126
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x40023A6")]
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public Sprite ElementBGSmoke_Fire;
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// Token: 0x040023A7 RID: 9127
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x40023A7")]
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public Sprite ElementBGSmoke_Lightning;
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}
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