Files
NobetaSource/Cpp2IL/Assembly-CSharp/UIElementSprite.cs
2023-09-06 22:00:49 +02:00

116 lines
2.9 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020002AC RID: 684
[Token(Token = "0x20002AC")]
public class UIElementSprite : MonoBehaviour
{
// Token: 0x060019EC RID: 6636 RVA: 0x0003E5F0 File Offset: 0x0003C7F0
[Token(Token = "0x60019EC")]
[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
public UIElementSprite()
{
}
// Token: 0x04002394 RID: 9108
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002394")]
public Sprite ElementSmall_Null;
// Token: 0x04002395 RID: 9109
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002395")]
public Sprite ElementSmall_Ice;
// Token: 0x04002396 RID: 9110
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002396")]
public Sprite ElementSmall_Fire;
// Token: 0x04002397 RID: 9111
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002397")]
public Sprite ElementSmall_Lightning;
// Token: 0x04002398 RID: 9112
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002398")]
public Sprite ChargeBur_Null;
// Token: 0x04002399 RID: 9113
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002399")]
public Sprite ChargeBur_Ice;
// Token: 0x0400239A RID: 9114
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400239A")]
public Sprite ChargeBur_Fire;
// Token: 0x0400239B RID: 9115
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400239B")]
public Sprite ChargeBur_Lightning;
// Token: 0x0400239C RID: 9116
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400239C")]
public Sprite ChargeBurBG_Null;
// Token: 0x0400239D RID: 9117
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400239D")]
public Sprite ChargeBurBG_Ice;
// Token: 0x0400239E RID: 9118
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400239E")]
public Sprite ChargeBurBG_Fire;
// Token: 0x0400239F RID: 9119
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400239F")]
public Sprite ChargeBurBG_Lightning;
// Token: 0x040023A0 RID: 9120
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40023A0")]
public Sprite Aim_Null;
// Token: 0x040023A1 RID: 9121
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40023A1")]
public Sprite Aim_Ice;
// Token: 0x040023A2 RID: 9122
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40023A2")]
public Sprite Aim_Fire;
// Token: 0x040023A3 RID: 9123
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40023A3")]
public Sprite Aim_Lightning;
// Token: 0x040023A4 RID: 9124
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40023A4")]
public Sprite ElementBGSmoke_Null;
// Token: 0x040023A5 RID: 9125
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40023A5")]
public Sprite ElementBGSmoke_Ice;
// Token: 0x040023A6 RID: 9126
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40023A6")]
public Sprite ElementBGSmoke_Fire;
// Token: 0x040023A7 RID: 9127
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40023A7")]
public Sprite ElementBGSmoke_Lightning;
}