Add v1.0.3.1
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70
Cpp2IL/Assembly-CSharp/UIHitNumber.cs
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70
Cpp2IL/Assembly-CSharp/UIHitNumber.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020002BA RID: 698
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[Token(Token = "0x20002BA")]
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public class UIHitNumber : MonoBehaviour
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{
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// Token: 0x06001A40 RID: 6720 RVA: 0x0003ED1C File Offset: 0x0003CF1C
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[Token(Token = "0x6001A40")]
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[Address(RVA = "0x76ABE0", Offset = "0x7699E0", VA = "0x18076ABE0")]
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public void Init()
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{
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UIJumpNumber component;
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do
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{
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GameObject gameObject = this.hitNumberPrefab;
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int num = 0;
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if (gameObject == num)
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{
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goto IL_99;
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}
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UIJumpNumber[] array = new UIJumpNumber[25];
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this.hitNumberElements = array;
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UIJumpNumber[] array2 = this.hitNumberElements;
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GameObject gameObject2 = this.hitNumberPrefab;
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Transform transform = base.transform;
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component = UnityEngine.Object.Instantiate<GameObject>(gameObject2, transform).GetComponent<UIJumpNumber>();
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}
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while (component != 0 && component == 0);
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throw new IndexOutOfRangeException();
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IL_99:
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Debug.LogError("傷害數字物件讀取失敗");
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}
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// Token: 0x06001A41 RID: 6721 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001A41")]
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[Address(RVA = "0x76AE60", Offset = "0x769C60", VA = "0x18076AE60")]
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public void SetHitNumber(int iHitNumber, Vector3 v3Pos, PlayerEffectPlay.Magic iElement = PlayerEffectPlay.Magic.Null)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001A42 RID: 6722 RVA: 0x0003EDCC File Offset: 0x0003CFCC
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[Token(Token = "0x6001A42")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public UIHitNumber()
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{
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}
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// Token: 0x040023FC RID: 9212
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40023FC")]
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[SerializeField]
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private GameObject hitNumberPrefab;
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// Token: 0x040023FD RID: 9213
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40023FD")]
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private int hitNumberCount;
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// Token: 0x040023FE RID: 9214
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40023FE")]
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private UIJumpNumber[] hitNumberElements;
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// Token: 0x040023FF RID: 9215
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[Token(Token = "0x40023FF")]
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private const int HIT_NUMBER_LENGTH = 25;
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}
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