Add v1.0.3.1
This commit is contained in:
403
Cpp2IL/Assembly-CSharp/UISettingsGame.cs
Normal file
403
Cpp2IL/Assembly-CSharp/UISettingsGame.cs
Normal file
@@ -0,0 +1,403 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using MarsSDK;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
// Token: 0x02000246 RID: 582
|
||||
[Token(Token = "0x2000246")]
|
||||
public class UISettingsGame : UIValueBindingBase
|
||||
{
|
||||
// Token: 0x0600167C RID: 5756 RVA: 0x000353B0 File Offset: 0x000335B0
|
||||
[Token(Token = "0x600167C")]
|
||||
[Address(RVA = "0x18A3150", Offset = "0x18A1F50", VA = "0x1818A3150", Slot = "11")]
|
||||
public override void Init(CanvasGroup mainCanvasGroup, Action cancelHandler, Text title)
|
||||
{
|
||||
UIValueBindingHandler uivalueBindingHandler6;
|
||||
Action<int> action6;
|
||||
string[] array5;
|
||||
for (;;)
|
||||
{
|
||||
base.Init(mainCanvasGroup, cancelHandler, title);
|
||||
GameLanguage[] languages = Game.Arguments.Languages;
|
||||
this.gameLanguages = languages;
|
||||
UIValueBindingHandler uivalueBindingHandler = this.topHandlers[0];
|
||||
Action<int> action = new Action(this.OnCameraShakeValueChanged);
|
||||
string[] array = new string[6];
|
||||
if ("0" == 0 || array != 0)
|
||||
{
|
||||
array[0] = "0";
|
||||
if ("1" == 0 || "1" != 0)
|
||||
{
|
||||
array[1] = "1";
|
||||
if ("2" == 0 || "2" != 0)
|
||||
{
|
||||
array[2] = "2";
|
||||
if ("3" == 0 || "3" != 0)
|
||||
{
|
||||
array[3] = "3";
|
||||
if ("4" == 0 || "4" != 0)
|
||||
{
|
||||
array[4] = "4";
|
||||
if ("5" == 0 || "5" != 0)
|
||||
{
|
||||
array[5] = "5";
|
||||
uivalueBindingHandler.Init(action, array);
|
||||
UIValueBindingHandler uivalueBindingHandler2 = this.topHandlers[1];
|
||||
Action<int> action2 = new Action(this.OnHitStopValueChanged);
|
||||
string[] array2 = new string[2];
|
||||
if ("OFF" == 0 || array2 != 0)
|
||||
{
|
||||
array2[0] = "OFF";
|
||||
if ("ON" == 0 || "ON" != 0)
|
||||
{
|
||||
array2[1] = "ON";
|
||||
uivalueBindingHandler2.Init(action2, array2);
|
||||
UIValueBindingHandler uivalueBindingHandler3 = this.topHandlers[2];
|
||||
Action<int> action3 = new Action(this.OnVibrationValueChanged);
|
||||
string[] array3 = new string[2];
|
||||
if ("OFF" == 0 || array3 != 0)
|
||||
{
|
||||
array3[0] = "OFF";
|
||||
if ("ON" == 0 || "ON" != 0)
|
||||
{
|
||||
array3[1] = "ON";
|
||||
uivalueBindingHandler3.Init(action3, array3);
|
||||
UIValueBindingHandler uivalueBindingHandler4 = this.topHandlers[3];
|
||||
Action<int> action4 = new Action(this.OnLanguageValueChanged);
|
||||
string[] languageText = Game.GetLanguageText(this.gameLanguages);
|
||||
uivalueBindingHandler4.Init(action4, languageText);
|
||||
UIValueBindingHandler uivalueBindingHandler5 = this.topHandlers[4];
|
||||
Action<int> action5 = new Action(this.OnDashModeValueChanged);
|
||||
string[] array4 = new string[2];
|
||||
if ("Toggle" == 0 || array4 != 0)
|
||||
{
|
||||
array4[0] = "Toggle";
|
||||
if ("Hold" == 0 || "Hold" != 0)
|
||||
{
|
||||
array4[1] = "Hold";
|
||||
uivalueBindingHandler5.Init(action5, array4);
|
||||
uivalueBindingHandler6 = this.topHandlers[5];
|
||||
action6 = new Action(this.OnDifficultyValueChanged);
|
||||
array5 = new string[2];
|
||||
if ("Standard Mode" == 0 || array5 != 0)
|
||||
{
|
||||
array5[0] = "Standard Mode";
|
||||
if ("Advance Mode" == 0 || "Advance Mode" != 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
array5[1] = "Advance Mode";
|
||||
uivalueBindingHandler6.Init(action6, array5);
|
||||
UIValueBindingHandler[] topHandlers = this.topHandlers;
|
||||
base.InitHandlers(topHandlers);
|
||||
}
|
||||
|
||||
// Token: 0x0600167D RID: 5757 RVA: 0x000356B8 File Offset: 0x000338B8
|
||||
[Token(Token = "0x600167D")]
|
||||
[Address(RVA = "0x18A45D0", Offset = "0x18A33D0", VA = "0x1818A45D0", Slot = "12")]
|
||||
public override void Open()
|
||||
{
|
||||
SceneManager sceneManager = Game.sceneManager;
|
||||
int num = 0;
|
||||
bool flag = sceneManager != num;
|
||||
this.EnableDifficultyHandler(flag);
|
||||
base.Open();
|
||||
}
|
||||
|
||||
// Token: 0x0600167E RID: 5758 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600167E")]
|
||||
[Address(RVA = "0x18A2A80", Offset = "0x18A1880", VA = "0x1818A2A80")]
|
||||
private void EnableDifficultyHandler(bool enable)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600167F RID: 5759 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600167F")]
|
||||
[Address(RVA = "0x18A4120", Offset = "0x18A2F20", VA = "0x1818A4120", Slot = "13")]
|
||||
public override void Move(Direction2D direction)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06001680 RID: 5760 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6001680")]
|
||||
[Address(RVA = "0x18A4760", Offset = "0x18A3560", VA = "0x1818A4760")]
|
||||
private void SwitchHandlerValue(int index, Direction2D direction)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06001681 RID: 5761 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6001681")]
|
||||
[Address(RVA = "0x18A25C0", Offset = "0x18A13C0", VA = "0x1818A25C0")]
|
||||
private void ConfirmDifficultyModification(Direction2D direction)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06001682 RID: 5762 RVA: 0x000356E4 File Offset: 0x000338E4
|
||||
[Token(Token = "0x6001682")]
|
||||
[Address(RVA = "0x18A4190", Offset = "0x18A2F90", VA = "0x1818A4190")]
|
||||
private void OnCameraShakeValueChanged(int value)
|
||||
{
|
||||
GameSettings gameSettings = Game.Config.gameSettings;
|
||||
int num = 0;
|
||||
int num2 = Mathf.Clamp(value, num, 5);
|
||||
gameSettings.cameraShake = num2;
|
||||
Game.EmitGameSettingChangedEvent();
|
||||
Game.PlayHandlerSE(UIHandlerSFX.Navigation);
|
||||
}
|
||||
|
||||
// Token: 0x06001683 RID: 5763 RVA: 0x00035724 File Offset: 0x00033924
|
||||
[Token(Token = "0x6001683")]
|
||||
[Address(RVA = "0x18A4430", Offset = "0x18A3230", VA = "0x1818A4430")]
|
||||
private void OnHitStopValueChanged(int value)
|
||||
{
|
||||
GameSettings gameSettings = Game.Config.gameSettings;
|
||||
bool flag = value == 1;
|
||||
gameSettings.hitStop = flag;
|
||||
Game.EmitGameSettingChangedEvent();
|
||||
Game.PlayHandlerSE(UIHandlerSFX.Navigation);
|
||||
}
|
||||
|
||||
// Token: 0x06001684 RID: 5764 RVA: 0x00035760 File Offset: 0x00033960
|
||||
[Token(Token = "0x6001684")]
|
||||
[Address(RVA = "0x18A4550", Offset = "0x18A3350", VA = "0x1818A4550")]
|
||||
private void OnVibrationValueChanged(int value)
|
||||
{
|
||||
GameSettings gameSettings = Game.Config.gameSettings;
|
||||
bool flag = value == 1;
|
||||
gameSettings.gamepadVibration = flag;
|
||||
Game.EmitGameSettingChangedEvent();
|
||||
Game.PlayHandlerSE(UIHandlerSFX.Navigation);
|
||||
}
|
||||
|
||||
// Token: 0x06001685 RID: 5765 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6001685")]
|
||||
[Address(RVA = "0x18A44B0", Offset = "0x18A32B0", VA = "0x1818A44B0")]
|
||||
private void OnLanguageValueChanged(int value)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06001686 RID: 5766 RVA: 0x0003579C File Offset: 0x0003399C
|
||||
[Token(Token = "0x6001686")]
|
||||
[Address(RVA = "0x18A4220", Offset = "0x18A3020", VA = "0x1818A4220")]
|
||||
private void OnDashModeValueChanged(int value)
|
||||
{
|
||||
GameSettings gameSettings = Game.Config.gameSettings;
|
||||
bool flag = value == 1;
|
||||
gameSettings.holdDashing = flag;
|
||||
Game.EmitGameSettingChangedEvent();
|
||||
Game.PlayHandlerSE(UIHandlerSFX.Navigation);
|
||||
}
|
||||
|
||||
// Token: 0x06001687 RID: 5767 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6001687")]
|
||||
[Address(RVA = "0x18A42A0", Offset = "0x18A30A0", VA = "0x1818A42A0")]
|
||||
private void OnDifficultyValueChanged(int value)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06001688 RID: 5768 RVA: 0x000357D8 File Offset: 0x000339D8
|
||||
[Token(Token = "0x6001688")]
|
||||
[Address(RVA = "0x18A3BD0", Offset = "0x18A29D0", VA = "0x1818A3BD0", Slot = "20")]
|
||||
public override void Localize(LocalizationData data)
|
||||
{
|
||||
string text = data.systemText.GetText(90);
|
||||
this.titleText = text;
|
||||
Text title = this.title;
|
||||
string titleText = this.titleText;
|
||||
title.text = titleText;
|
||||
UIValueBindingHandler[] topHandlers = this.topHandlers;
|
||||
GameTextData systemText = data.systemText;
|
||||
UIValueBindingHandler uivalueBindingHandler = topHandlers[0];
|
||||
string text2 = systemText.GetText(98);
|
||||
uivalueBindingHandler.UpdateLabelText(text2);
|
||||
UIValueBindingHandler[] topHandlers2 = this.topHandlers;
|
||||
GameTextData systemText2 = data.systemText;
|
||||
UIValueBindingHandler uivalueBindingHandler2 = topHandlers2[1];
|
||||
string text3 = systemText2.GetText(99);
|
||||
uivalueBindingHandler2.UpdateLabelText(text3);
|
||||
UIValueBindingHandler[] topHandlers3 = this.topHandlers;
|
||||
GameTextData systemText3 = data.systemText;
|
||||
UIValueBindingHandler uivalueBindingHandler3 = topHandlers3[2];
|
||||
string text4 = systemText3.GetText(100);
|
||||
uivalueBindingHandler3.UpdateLabelText(text4);
|
||||
UIValueBindingHandler[] topHandlers4 = this.topHandlers;
|
||||
GameTextData systemText4 = data.systemText;
|
||||
UIValueBindingHandler uivalueBindingHandler4 = topHandlers4[3];
|
||||
string text5 = systemText4.GetText(323);
|
||||
uivalueBindingHandler4.UpdateLabelText(text5);
|
||||
UIValueBindingHandler[] topHandlers5 = this.topHandlers;
|
||||
GameTextData systemText5 = data.systemText;
|
||||
UIValueBindingHandler uivalueBindingHandler5 = topHandlers5[4];
|
||||
string text6 = systemText5.GetText(137);
|
||||
uivalueBindingHandler5.UpdateLabelText(text6);
|
||||
UIValueBindingHandler[] topHandlers6 = this.topHandlers;
|
||||
GameTextData systemText6 = data.systemText;
|
||||
UIValueBindingHandler uivalueBindingHandler6 = topHandlers6[5];
|
||||
string text7 = systemText6.GetText(168);
|
||||
uivalueBindingHandler6.UpdateLabelText(text7);
|
||||
UIValueBindingHandler[] topHandlers7 = this.topHandlers;
|
||||
GameTextData systemText7 = data.systemText;
|
||||
UIValueBindingHandler uivalueBindingHandler7 = topHandlers7[1];
|
||||
string[] switchText = base.GetSwitchText(systemText7);
|
||||
uivalueBindingHandler7.UpdateValueText(switchText);
|
||||
UIValueBindingHandler[] topHandlers8 = this.topHandlers;
|
||||
GameTextData systemText8 = data.systemText;
|
||||
UIValueBindingHandler uivalueBindingHandler8 = topHandlers8[2];
|
||||
string[] switchText2 = base.GetSwitchText(systemText8);
|
||||
uivalueBindingHandler8.UpdateValueText(switchText2);
|
||||
UIValueBindingHandler[] topHandlers9 = this.topHandlers;
|
||||
GameTextData systemText9 = data.systemText;
|
||||
UIValueBindingHandler uivalueBindingHandler9 = topHandlers9[4];
|
||||
string[] dashMethodText = base.GetDashMethodText(systemText9);
|
||||
uivalueBindingHandler9.UpdateValueText(dashMethodText);
|
||||
UIValueBindingHandler[] topHandlers10 = this.topHandlers;
|
||||
GameTextData systemText10 = data.systemText;
|
||||
UIValueBindingHandler uivalueBindingHandler10 = topHandlers10[5];
|
||||
string[] difficultyText = base.GetDifficultyText(systemText10);
|
||||
uivalueBindingHandler10.UpdateValueText(difficultyText);
|
||||
UIValueBindingHandler[] topHandlers11 = this.topHandlers;
|
||||
GameTextData systemText11 = data.systemText;
|
||||
UIValueBindingHandler uivalueBindingHandler11 = topHandlers11[5];
|
||||
string text8 = systemText11.GetText(27);
|
||||
uivalueBindingHandler11.UpdateLockText(text8);
|
||||
GameTextData systemText12 = data.systemText;
|
||||
UILabelHandler resetHandler = this.resetHandler;
|
||||
string text9 = systemText12.GetText(15);
|
||||
resetHandler.SetLabel(text9);
|
||||
GameTextData systemText13 = data.systemText;
|
||||
UILabelHandler backHandler = this.backHandler;
|
||||
string text10 = systemText13.GetText(12);
|
||||
backHandler.SetLabel(text10);
|
||||
UIValueBindingHandler[] topHandlers12 = this.topHandlers;
|
||||
int num = 0;
|
||||
int length = topHandlers12.Length;
|
||||
if (num < length)
|
||||
{
|
||||
UIValueBindingHandler uivalueBindingHandler12 = topHandlers12[num];
|
||||
GameFontPack fontPack = data.fontPack;
|
||||
uivalueBindingHandler12.UpdateFont(fontPack);
|
||||
num++;
|
||||
}
|
||||
GameFontPack fontPack2 = data.fontPack;
|
||||
UILabelHandler resetHandler2 = this.resetHandler;
|
||||
Font medium = fontPack2.medium;
|
||||
resetHandler2.SetFont(medium);
|
||||
GameFontPack fontPack3 = data.fontPack;
|
||||
UILabelHandler backHandler2 = this.backHandler;
|
||||
Font medium2 = fontPack3.medium;
|
||||
backHandler2.SetFont(medium2);
|
||||
}
|
||||
|
||||
// Token: 0x06001689 RID: 5769 RVA: 0x00035ADC File Offset: 0x00033CDC
|
||||
[Token(Token = "0x6001689")]
|
||||
[Address(RVA = "0x18A2D10", Offset = "0x18A1B10", VA = "0x1818A2D10", Slot = "23")]
|
||||
protected override ValueType[] GetConfigValues()
|
||||
{
|
||||
ValueType[] array;
|
||||
bool holdDashing;
|
||||
for (;;)
|
||||
{
|
||||
array = new ValueType[5];
|
||||
int cameraShake = Game.Config.gameSettings.cameraShake;
|
||||
if (cameraShake == 0 || cameraShake != 0)
|
||||
{
|
||||
array[0] = cameraShake;
|
||||
bool flag = Game.Config.gameSettings.hitStop;
|
||||
if (!flag || flag)
|
||||
{
|
||||
array[1] = flag;
|
||||
bool gamepadVibration = Game.Config.gameSettings.gamepadVibration;
|
||||
flag = gamepadVibration;
|
||||
if (!gamepadVibration || gamepadVibration)
|
||||
{
|
||||
array[2] = flag;
|
||||
GameLanguage language = Game.Config.gameSettings.language;
|
||||
if (language == GameLanguage.ChineseTraditional || language != GameLanguage.ChineseTraditional)
|
||||
{
|
||||
array[3] = language;
|
||||
holdDashing = Game.Config.gameSettings.holdDashing;
|
||||
if (!holdDashing || holdDashing)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
array[4] = holdDashing;
|
||||
return array;
|
||||
}
|
||||
|
||||
// Token: 0x0600168A RID: 5770 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600168A")]
|
||||
[Address(RVA = "0x18A4770", Offset = "0x18A3570", VA = "0x1818A4770", Slot = "24")]
|
||||
protected override void UpdateTopHandlers()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600168B RID: 5771 RVA: 0x00035BC0 File Offset: 0x00033DC0
|
||||
[Token(Token = "0x600168B")]
|
||||
[Address(RVA = "0x18A3080", Offset = "0x18A1E80", VA = "0x1818A3080")]
|
||||
private int GetLanguageIndex()
|
||||
{
|
||||
GameLanguage[] array = this.gameLanguages;
|
||||
int num = 0;
|
||||
if (num < array.Length)
|
||||
{
|
||||
GameLanguage gameLanguage = array[num];
|
||||
GameLanguage language = Game.Language;
|
||||
if (gameLanguage != language)
|
||||
{
|
||||
GameLanguage[] array2 = this.gameLanguages;
|
||||
num++;
|
||||
}
|
||||
return num;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x0600168C RID: 5772 RVA: 0x00035C0C File Offset: 0x00033E0C
|
||||
[Token(Token = "0x600168C")]
|
||||
[Address(RVA = "0x18A46D0", Offset = "0x18A34D0", VA = "0x1818A46D0", Slot = "25")]
|
||||
protected override void SetDefault()
|
||||
{
|
||||
GameSettings gameSettings = Game.Config.gameSettings.SetDefault();
|
||||
Game.EmitGameSettingChangedEvent();
|
||||
((IUIController)this).SwitchLeftward();
|
||||
}
|
||||
|
||||
// Token: 0x0600168D RID: 5773 RVA: 0x00035C40 File Offset: 0x00033E40
|
||||
[Token(Token = "0x600168D")]
|
||||
[Address(RVA = "0x384B20", Offset = "0x383920", VA = "0x180384B20")]
|
||||
public UISettingsGame()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04002123 RID: 8483
|
||||
[FieldOffset(Offset = "0x88")]
|
||||
[Token(Token = "0x4002123")]
|
||||
private GameLanguage[] gameLanguages;
|
||||
}
|
||||
Reference in New Issue
Block a user