Add v1.0.3.1
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@@ -0,0 +1,81 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x02000519 RID: 1305
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[Token(Token = "0x2000519")]
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public sealed class DitheringComponent : PostProcessingComponentRenderTexture<DitheringModel>
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{
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// Token: 0x1700032A RID: 810
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// (get) Token: 0x06002D26 RID: 11558 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x1700032A")]
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public override bool active
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{
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[Token(Token = "0x6002D26")]
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[Address(RVA = "0x13CFF30", Offset = "0x13CED30", VA = "0x1813CFF30", Slot = "5")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06002D27 RID: 11559 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002D27")]
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[Address(RVA = "0x13CFB80", Offset = "0x13CE980", VA = "0x1813CFB80", Slot = "7")]
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public override void OnDisable()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002D28 RID: 11560 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002D28")]
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[Address(RVA = "0x13CFA40", Offset = "0x13CE840", VA = "0x1813CFA40")]
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private void LoadNoiseTextures()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002D29 RID: 11561 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002D29")]
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[Address(RVA = "0x13CFBA0", Offset = "0x13CE9A0", VA = "0x1813CFBA0", Slot = "10")]
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public override void Prepare(Material uberMaterial)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002D2A RID: 11562 RVA: 0x000616DC File Offset: 0x0005F8DC
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[Token(Token = "0x6002D2A")]
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[Address(RVA = "0x13CFEF0", Offset = "0x13CECF0", VA = "0x1813CFEF0")]
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public DitheringComponent()
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{
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}
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// Token: 0x04003561 RID: 13665
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4003561")]
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private Texture2D[] noiseTextures;
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// Token: 0x04003562 RID: 13666
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003562")]
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private int textureIndex;
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// Token: 0x04003563 RID: 13667
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[Token(Token = "0x4003563")]
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private const int k_TextureCount = 64;
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// Token: 0x0200051A RID: 1306
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[Token(Token = "0x200051A")]
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private static class Uniforms
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{
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// Token: 0x04003564 RID: 13668
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[Token(Token = "0x4003564")]
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internal static readonly int _DitheringTex = Shader.PropertyToID("_DitheringTex");
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// Token: 0x04003565 RID: 13669
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[Token(Token = "0x4003565")]
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internal static readonly int _DitheringCoords = Shader.PropertyToID("_DitheringCoords");
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}
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}
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}
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