Add v1.0.3.1
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@@ -0,0 +1,184 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x0200051B RID: 1307
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[Token(Token = "0x200051B")]
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public sealed class EyeAdaptationComponent : PostProcessingComponentRenderTexture<EyeAdaptationModel>
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{
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// Token: 0x1700032B RID: 811
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// (get) Token: 0x06002D2C RID: 11564 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x1700032B")]
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public override bool active
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{
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[Token(Token = "0x6002D2C")]
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[Address(RVA = "0xA6A9E0", Offset = "0xA697E0", VA = "0x180A6A9E0", Slot = "5")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06002D2D RID: 11565 RVA: 0x0006171C File Offset: 0x0005F91C
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[Token(Token = "0x6002D2D")]
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[Address(RVA = "0xA69A50", Offset = "0xA68850", VA = "0x180A69A50")]
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public void ResetHistory()
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{
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this.m_FirstFrame = true;
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}
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// Token: 0x06002D2E RID: 11566 RVA: 0x00061730 File Offset: 0x0005F930
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[Token(Token = "0x6002D2E")]
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[Address(RVA = "0xA69A50", Offset = "0xA68850", VA = "0x180A69A50", Slot = "6")]
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public override void OnEnable()
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{
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this.m_FirstFrame = true;
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}
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// Token: 0x06002D2F RID: 11567 RVA: 0x00061744 File Offset: 0x0005F944
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[Token(Token = "0x6002D2F")]
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[Address(RVA = "0xA69940", Offset = "0xA68740", VA = "0x180A69940", Slot = "7")]
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public override void OnDisable()
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{
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RenderTexture[] autoExposurePool = this.m_AutoExposurePool;
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int num = 0;
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int num2 = 0;
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int length = autoExposurePool.Length;
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if (num2 < length)
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{
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GraphicsUtils.Destroy(autoExposurePool[num]);
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num++;
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}
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ComputeBuffer histogramBuffer = this.m_HistogramBuffer;
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if (histogramBuffer != 0)
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{
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histogramBuffer.Dispose();
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}
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this.m_HistogramBuffer = (ulong)0L;
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RenderTexture debugHistogram = this.m_DebugHistogram;
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int num3 = 0;
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if (debugHistogram != num3)
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{
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this.m_DebugHistogram.Release();
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}
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this.m_DebugHistogram = (ulong)0L;
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throw new NullReferenceException();
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}
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// Token: 0x06002D30 RID: 11568 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002D30")]
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[Address(RVA = "0xA69810", Offset = "0xA68610", VA = "0x180A69810")]
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private Vector4 GetHistogramScaleOffsetRes()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002D31 RID: 11569 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002D31")]
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[Address(RVA = "0xA69C20", Offset = "0xA68A20", VA = "0x180A69C20")]
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public Texture Prepare(RenderTexture source, Material uberMaterial)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002D32 RID: 11570 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002D32")]
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[Address(RVA = "0xA69A60", Offset = "0xA68860", VA = "0x180A69A60")]
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public void OnGUI()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002D33 RID: 11571 RVA: 0x000617C4 File Offset: 0x0005F9C4
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[Token(Token = "0x6002D33")]
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[Address(RVA = "0xA6A970", Offset = "0xA69770", VA = "0x180A6A970")]
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public EyeAdaptationComponent()
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{
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RenderTexture[] array = new RenderTexture[2];
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this.m_AutoExposurePool = array;
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this.m_FirstFrame = true;
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base..ctor();
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}
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// Token: 0x04003566 RID: 13670
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4003566")]
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private ComputeShader m_EyeCompute;
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// Token: 0x04003567 RID: 13671
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003567")]
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private ComputeBuffer m_HistogramBuffer;
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// Token: 0x04003568 RID: 13672
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003568")]
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private readonly RenderTexture[] m_AutoExposurePool;
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// Token: 0x04003569 RID: 13673
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003569")]
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private int m_AutoExposurePingPing;
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// Token: 0x0400356A RID: 13674
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x400356A")]
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private RenderTexture m_CurrentAutoExposure;
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// Token: 0x0400356B RID: 13675
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x400356B")]
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private RenderTexture m_DebugHistogram;
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// Token: 0x0400356C RID: 13676
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[Token(Token = "0x400356C")]
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private static uint[] s_EmptyHistogramBuffer;
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// Token: 0x0400356D RID: 13677
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x400356D")]
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private bool m_FirstFrame;
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// Token: 0x0400356E RID: 13678
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[Token(Token = "0x400356E")]
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private const int k_HistogramBins = 64;
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// Token: 0x0400356F RID: 13679
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[Token(Token = "0x400356F")]
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private const int k_HistogramThreadX = 16;
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// Token: 0x04003570 RID: 13680
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[Token(Token = "0x4003570")]
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private const int k_HistogramThreadY = 16;
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// Token: 0x0200051C RID: 1308
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[Token(Token = "0x200051C")]
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private static class Uniforms
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{
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// Token: 0x04003571 RID: 13681
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[Token(Token = "0x4003571")]
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internal static readonly int _Params = Shader.PropertyToID("_Params");
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// Token: 0x04003572 RID: 13682
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[Token(Token = "0x4003572")]
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internal static readonly int _Speed = Shader.PropertyToID("_Speed");
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// Token: 0x04003573 RID: 13683
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[Token(Token = "0x4003573")]
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internal static readonly int _ScaleOffsetRes = Shader.PropertyToID("_ScaleOffsetRes");
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// Token: 0x04003574 RID: 13684
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[Token(Token = "0x4003574")]
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internal static readonly int _ExposureCompensation = Shader.PropertyToID("_ExposureCompensation");
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// Token: 0x04003575 RID: 13685
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[Token(Token = "0x4003575")]
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internal static readonly int _AutoExposure = Shader.PropertyToID("_AutoExposure");
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// Token: 0x04003576 RID: 13686
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[Token(Token = "0x4003576")]
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internal static readonly int _DebugWidth = Shader.PropertyToID("_DebugWidth");
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}
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}
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}
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