Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityEngine/PostProcessing/EyeAdaptationComponent.cs
2023-09-06 22:00:49 +02:00

185 lines
5.7 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.PostProcessing
{
// Token: 0x0200051B RID: 1307
[Token(Token = "0x200051B")]
public sealed class EyeAdaptationComponent : PostProcessingComponentRenderTexture<EyeAdaptationModel>
{
// Token: 0x1700032B RID: 811
// (get) Token: 0x06002D2C RID: 11564 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x1700032B")]
public override bool active
{
[Token(Token = "0x6002D2C")]
[Address(RVA = "0xA6A9E0", Offset = "0xA697E0", VA = "0x180A6A9E0", Slot = "5")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06002D2D RID: 11565 RVA: 0x0006171C File Offset: 0x0005F91C
[Token(Token = "0x6002D2D")]
[Address(RVA = "0xA69A50", Offset = "0xA68850", VA = "0x180A69A50")]
public void ResetHistory()
{
this.m_FirstFrame = true;
}
// Token: 0x06002D2E RID: 11566 RVA: 0x00061730 File Offset: 0x0005F930
[Token(Token = "0x6002D2E")]
[Address(RVA = "0xA69A50", Offset = "0xA68850", VA = "0x180A69A50", Slot = "6")]
public override void OnEnable()
{
this.m_FirstFrame = true;
}
// Token: 0x06002D2F RID: 11567 RVA: 0x00061744 File Offset: 0x0005F944
[Token(Token = "0x6002D2F")]
[Address(RVA = "0xA69940", Offset = "0xA68740", VA = "0x180A69940", Slot = "7")]
public override void OnDisable()
{
RenderTexture[] autoExposurePool = this.m_AutoExposurePool;
int num = 0;
int num2 = 0;
int length = autoExposurePool.Length;
if (num2 < length)
{
GraphicsUtils.Destroy(autoExposurePool[num]);
num++;
}
ComputeBuffer histogramBuffer = this.m_HistogramBuffer;
if (histogramBuffer != 0)
{
histogramBuffer.Dispose();
}
this.m_HistogramBuffer = (ulong)0L;
RenderTexture debugHistogram = this.m_DebugHistogram;
int num3 = 0;
if (debugHistogram != num3)
{
this.m_DebugHistogram.Release();
}
this.m_DebugHistogram = (ulong)0L;
throw new NullReferenceException();
}
// Token: 0x06002D30 RID: 11568 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D30")]
[Address(RVA = "0xA69810", Offset = "0xA68610", VA = "0x180A69810")]
private Vector4 GetHistogramScaleOffsetRes()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002D31 RID: 11569 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D31")]
[Address(RVA = "0xA69C20", Offset = "0xA68A20", VA = "0x180A69C20")]
public Texture Prepare(RenderTexture source, Material uberMaterial)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002D32 RID: 11570 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D32")]
[Address(RVA = "0xA69A60", Offset = "0xA68860", VA = "0x180A69A60")]
public void OnGUI()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002D33 RID: 11571 RVA: 0x000617C4 File Offset: 0x0005F9C4
[Token(Token = "0x6002D33")]
[Address(RVA = "0xA6A970", Offset = "0xA69770", VA = "0x180A6A970")]
public EyeAdaptationComponent()
{
RenderTexture[] array = new RenderTexture[2];
this.m_AutoExposurePool = array;
this.m_FirstFrame = true;
base..ctor();
}
// Token: 0x04003566 RID: 13670
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4003566")]
private ComputeShader m_EyeCompute;
// Token: 0x04003567 RID: 13671
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003567")]
private ComputeBuffer m_HistogramBuffer;
// Token: 0x04003568 RID: 13672
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003568")]
private readonly RenderTexture[] m_AutoExposurePool;
// Token: 0x04003569 RID: 13673
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003569")]
private int m_AutoExposurePingPing;
// Token: 0x0400356A RID: 13674
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400356A")]
private RenderTexture m_CurrentAutoExposure;
// Token: 0x0400356B RID: 13675
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400356B")]
private RenderTexture m_DebugHistogram;
// Token: 0x0400356C RID: 13676
[Token(Token = "0x400356C")]
private static uint[] s_EmptyHistogramBuffer;
// Token: 0x0400356D RID: 13677
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400356D")]
private bool m_FirstFrame;
// Token: 0x0400356E RID: 13678
[Token(Token = "0x400356E")]
private const int k_HistogramBins = 64;
// Token: 0x0400356F RID: 13679
[Token(Token = "0x400356F")]
private const int k_HistogramThreadX = 16;
// Token: 0x04003570 RID: 13680
[Token(Token = "0x4003570")]
private const int k_HistogramThreadY = 16;
// Token: 0x0200051C RID: 1308
[Token(Token = "0x200051C")]
private static class Uniforms
{
// Token: 0x04003571 RID: 13681
[Token(Token = "0x4003571")]
internal static readonly int _Params = Shader.PropertyToID("_Params");
// Token: 0x04003572 RID: 13682
[Token(Token = "0x4003572")]
internal static readonly int _Speed = Shader.PropertyToID("_Speed");
// Token: 0x04003573 RID: 13683
[Token(Token = "0x4003573")]
internal static readonly int _ScaleOffsetRes = Shader.PropertyToID("_ScaleOffsetRes");
// Token: 0x04003574 RID: 13684
[Token(Token = "0x4003574")]
internal static readonly int _ExposureCompensation = Shader.PropertyToID("_ExposureCompensation");
// Token: 0x04003575 RID: 13685
[Token(Token = "0x4003575")]
internal static readonly int _AutoExposure = Shader.PropertyToID("_AutoExposure");
// Token: 0x04003576 RID: 13686
[Token(Token = "0x4003576")]
internal static readonly int _DebugWidth = Shader.PropertyToID("_DebugWidth");
}
}
}