Add v1.0.3.1
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@@ -0,0 +1,92 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Rendering;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x0200051D RID: 1309
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[Token(Token = "0x200051D")]
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public sealed class FogComponent : PostProcessingComponentCommandBuffer<FogModel>
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{
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// Token: 0x1700032C RID: 812
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// (get) Token: 0x06002D35 RID: 11573 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x1700032C")]
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public override bool active
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{
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[Token(Token = "0x6002D35")]
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[Address(RVA = "0x4C5770", Offset = "0x4C4570", VA = "0x1804C5770", Slot = "5")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06002D36 RID: 11574 RVA: 0x00061854 File Offset: 0x0005FA54
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[Token(Token = "0x6002D36")]
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[Address(RVA = "0x4C5280", Offset = "0x4C4080", VA = "0x1804C5280", Slot = "11")]
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public override string GetName()
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{
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return "Fog";
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}
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// Token: 0x06002D37 RID: 11575 RVA: 0x00061868 File Offset: 0x0005FA68
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[Token(Token = "0x6002D37")]
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[Address(RVA = "0x370C60", Offset = "0x36FA60", VA = "0x180370C60", Slot = "4")]
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public override DepthTextureMode GetCameraFlags()
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{
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return DepthTextureMode.Depth;
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}
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// Token: 0x06002D38 RID: 11576 RVA: 0x00061878 File Offset: 0x0005FA78
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[Token(Token = "0x6002D38")]
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[Address(RVA = "0x4C5270", Offset = "0x4C4070", VA = "0x1804C5270", Slot = "10")]
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public override CameraEvent GetCameraEvent()
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{
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return CameraEvent.AfterImageEffectsOpaque;
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}
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// Token: 0x06002D39 RID: 11577 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002D39")]
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[Address(RVA = "0x4C52B0", Offset = "0x4C40B0", VA = "0x1804C52B0", Slot = "12")]
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public override void PopulateCommandBuffer(CommandBuffer cb)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002D3A RID: 11578 RVA: 0x00061888 File Offset: 0x0005FA88
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[Token(Token = "0x6002D3A")]
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[Address(RVA = "0x4C5730", Offset = "0x4C4530", VA = "0x1804C5730")]
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public FogComponent()
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{
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}
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// Token: 0x04003577 RID: 13687
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[Token(Token = "0x4003577")]
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private const string k_ShaderString = "Hidden/Post FX/Fog";
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// Token: 0x0200051E RID: 1310
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[Token(Token = "0x200051E")]
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private static class Uniforms
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{
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// Token: 0x04003578 RID: 13688
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[Token(Token = "0x4003578")]
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internal static readonly int _FogColor = Shader.PropertyToID("_FogColor");
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// Token: 0x04003579 RID: 13689
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[Token(Token = "0x4003579")]
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internal static readonly int _Density = Shader.PropertyToID("_Density");
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// Token: 0x0400357A RID: 13690
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[Token(Token = "0x400357A")]
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internal static readonly int _Start = Shader.PropertyToID("_Start");
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// Token: 0x0400357B RID: 13691
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[Token(Token = "0x400357B")]
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internal static readonly int _End = Shader.PropertyToID("_End");
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// Token: 0x0400357C RID: 13692
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[Token(Token = "0x400357C")]
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internal static readonly int _TempRT = Shader.PropertyToID("_TempRT");
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}
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}
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}
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