Add v1.0.3.1
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@@ -0,0 +1,51 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x0200051F RID: 1311
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[Token(Token = "0x200051F")]
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public sealed class FxaaComponent : PostProcessingComponentRenderTexture<AntialiasingModel>
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{
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// Token: 0x1700032D RID: 813
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// (get) Token: 0x06002D3C RID: 11580 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x1700032D")]
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public override bool active
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{
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[Token(Token = "0x6002D3C")]
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[Address(RVA = "0x4C74C0", Offset = "0x4C62C0", VA = "0x1804C74C0", Slot = "5")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06002D3D RID: 11581 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002D3D")]
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[Address(RVA = "0x4C71A0", Offset = "0x4C5FA0", VA = "0x1804C71A0")]
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public void Render(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002D3E RID: 11582 RVA: 0x000618F4 File Offset: 0x0005FAF4
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[Token(Token = "0x6002D3E")]
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[Address(RVA = "0x4C7480", Offset = "0x4C6280", VA = "0x1804C7480")]
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public FxaaComponent()
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{
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}
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// Token: 0x02000520 RID: 1312
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[Token(Token = "0x2000520")]
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private static class Uniforms
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{
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// Token: 0x0400357D RID: 13693
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[Token(Token = "0x400357D")]
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internal static readonly int _QualitySettings = Shader.PropertyToID("_QualitySettings");
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// Token: 0x0400357E RID: 13694
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[Token(Token = "0x400357E")]
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internal static readonly int _ConsoleSettings = Shader.PropertyToID("_ConsoleSettings");
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}
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}
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}
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