Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityEngine/PostProcessing/FxaaComponent.cs
2023-09-06 22:00:49 +02:00

52 lines
1.6 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.PostProcessing
{
// Token: 0x0200051F RID: 1311
[Token(Token = "0x200051F")]
public sealed class FxaaComponent : PostProcessingComponentRenderTexture<AntialiasingModel>
{
// Token: 0x1700032D RID: 813
// (get) Token: 0x06002D3C RID: 11580 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x1700032D")]
public override bool active
{
[Token(Token = "0x6002D3C")]
[Address(RVA = "0x4C74C0", Offset = "0x4C62C0", VA = "0x1804C74C0", Slot = "5")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06002D3D RID: 11581 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D3D")]
[Address(RVA = "0x4C71A0", Offset = "0x4C5FA0", VA = "0x1804C71A0")]
public void Render(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002D3E RID: 11582 RVA: 0x000618F4 File Offset: 0x0005FAF4
[Token(Token = "0x6002D3E")]
[Address(RVA = "0x4C7480", Offset = "0x4C6280", VA = "0x1804C7480")]
public FxaaComponent()
{
}
// Token: 0x02000520 RID: 1312
[Token(Token = "0x2000520")]
private static class Uniforms
{
// Token: 0x0400357D RID: 13693
[Token(Token = "0x400357D")]
internal static readonly int _QualitySettings = Shader.PropertyToID("_QualitySettings");
// Token: 0x0400357E RID: 13694
[Token(Token = "0x400357E")]
internal static readonly int _ConsoleSettings = Shader.PropertyToID("_ConsoleSettings");
}
}
}