Add v1.0.3.1
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@@ -0,0 +1,124 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x02000576 RID: 1398
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[Token(Token = "0x2000576")]
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public static class GraphicsUtils
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{
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// Token: 0x1700036F RID: 879
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// (get) Token: 0x06002E17 RID: 11799 RVA: 0x00062780 File Offset: 0x00060980
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[Token(Token = "0x1700036F")]
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public static bool isLinearColorSpace
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{
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[Token(Token = "0x6002E17")]
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[Address(RVA = "0x11733D0", Offset = "0x11721D0", VA = "0x1811733D0")]
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get
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{
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return QualitySettings.activeColorSpace == ColorSpace.Linear;
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}
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}
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// Token: 0x17000370 RID: 880
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// (get) Token: 0x06002E18 RID: 11800 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000370")]
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public static bool supportsDX11
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{
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[Token(Token = "0x6002E18")]
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[Address(RVA = "0x1173790", Offset = "0x1172590", VA = "0x181173790")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x17000371 RID: 881
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// (get) Token: 0x06002E19 RID: 11801 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000371")]
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public static Texture2D whiteTexture
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{
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[Token(Token = "0x6002E19")]
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[Address(RVA = "0x11737C0", Offset = "0x11725C0", VA = "0x1811737C0")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x17000372 RID: 882
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// (get) Token: 0x06002E1A RID: 11802 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000372")]
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public static Mesh quad
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{
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[Token(Token = "0x6002E1A")]
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[Address(RVA = "0x11733F0", Offset = "0x11721F0", VA = "0x1811733F0")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06002E1B RID: 11803 RVA: 0x00062798 File Offset: 0x00060998
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[Token(Token = "0x6002E1B")]
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[Address(RVA = "0x1173060", Offset = "0x1171E60", VA = "0x181173060")]
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public static void Blit(Material material, int pass)
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{
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GL.PushMatrix();
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GL.LoadOrtho();
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bool flag = material.SetPass(pass);
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GL.Begin(5);
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int num = 0;
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GL.TexCoord2((float)0, (float)num);
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int num2 = 0;
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GL.Vertex3((float)0, (float)num2, 0.1f);
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int num3 = 0;
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GL.TexCoord2(1f, (float)num3);
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int num4 = 0;
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GL.Vertex3(1f, (float)num4, 0.1f);
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GL.TexCoord2((float)0, 1f);
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GL.Vertex3((float)0, 1f, 0.1f);
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GL.TexCoord2(1f, 1f);
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GL.Vertex3(1f, 1f, 0.1f);
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GL.End();
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GL.PopMatrix();
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}
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// Token: 0x06002E1C RID: 11804 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002E1C")]
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[Address(RVA = "0x1173160", Offset = "0x1171F60", VA = "0x181173160")]
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public static void ClearAndBlit(Texture source, RenderTexture destination, Material material, int pass, bool clearColor = true, bool clearDepth = false)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002E1D RID: 11805 RVA: 0x00062854 File Offset: 0x00060A54
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[Token(Token = "0x6002E1D")]
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[Address(RVA = "0x1173300", Offset = "0x1172100", VA = "0x181173300")]
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public static void Destroy(Object obj)
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{
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int num = 0;
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if (obj != num)
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{
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Object.Destroy(obj);
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return;
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}
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}
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// Token: 0x06002E1E RID: 11806 RVA: 0x00062874 File Offset: 0x00060A74
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[Token(Token = "0x6002E1E")]
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[Address(RVA = "0x1173390", Offset = "0x1172190", VA = "0x181173390")]
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public static void Dispose()
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{
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GraphicsUtils.Destroy(GraphicsUtils.s_Quad);
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}
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// Token: 0x04003701 RID: 14081
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[Token(Token = "0x4003701")]
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private static Texture2D s_WhiteTexture;
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// Token: 0x04003702 RID: 14082
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[Token(Token = "0x4003702")]
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private static Mesh s_Quad;
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}
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}
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