Add v1.0.3.1
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@@ -0,0 +1,23 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x02000507 RID: 1287
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[Token(Token = "0x2000507")]
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public sealed class MinAttribute : PropertyAttribute
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{
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// Token: 0x06002CDA RID: 11482 RVA: 0x00061090 File Offset: 0x0005F290
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[Token(Token = "0x6002CDA")]
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[Address(RVA = "0xA26980", Offset = "0xA25780", VA = "0x180A26980")]
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public MinAttribute(float min)
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{
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this.min = min;
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}
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// Token: 0x04003505 RID: 13573
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4003505")]
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public readonly float min;
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}
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}
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